binjgb
TypeScript
binjgb | TypeScript | |
---|---|---|
6 | 1,306 | |
514 | 98,060 | |
- | 0.6% | |
4.9 | 9.9 | |
5 months ago | 7 days ago | |
C | TypeScript | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
binjgb
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McDonald's Just Dropped a Brand New Game Boy Game in 2023
This is using my gameboy emulator, binjgb[0], on the website! (well one of my gameboy emulators, heh [1][2]) It's been used as the emulator for GB Studio for a little while now, but I don't know how often people embed it in their websites, so it's really cool to see.
[0] https://github.com/binji/binjgb
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I added a "rewind mode" to my emulator (gem)
Nice work, looks great! I wrote a blog post about the way I did mine a few years back: https://binji.github.io/posts/binjgb-rewind/. You can play with the web version at https://binji.github.io/binjgb/. Reading it back, I was pretty concerned about keeping the size down, but also on reducing dependencies, so I spent a lot of time trying to have a fancy circular buffer.
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Smolnes: A NES Emulator In
Big fan of this author's work.
They have a Gameboy emulator written in C, which can be compiled to WASM and run in the browser.
https://github.com/binji/binjgb
I learned a lot from the code.
Also I love this project with a bunch of demos in hand-written WebAssembly Text (WAT) format, which is like low-level Lisp that works only with raw memory, numbers, and minimal syntax.
https://github.com/binji/raw-wasm
Then I discovered the same author is quite active in the WebAssembly ecosystem, including specs and tooling. Fascinating stuff!
https://github.com/WebAssembly/spec
https://github.com/WebAssembly/wabt
- Ask HN: What's the best source code you've read?
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Infinite Mac: An Instant-Booting Quadra in the Browser
Recently I fell into a wormhole, or rather time sink, playing with a Gameboy emulator that runs in the browser.
https://github.com/binji/binjgb
There's something so satisfying about a virtual machine that fits in a ~106K WASM file, that can play hundreds of classic games like Teris and Super Mario Bros (via ROM collections on Internet Archive). I don't usually play games, but this emulator is so cute and fun, I keep coming back to waste time on it.
Actually, PICO-8 was the last time I felt this kind of child-like joy about a computer.
I get a similar feeling from this Infinite Mac project.
https://github.com/mihaip/infinite-mac
It's so pleasing to see a running Macintosh in the browser. That interface feels like an old friend. The underlying VM, BasiliskII, is a little less than 1MB WASM file. Amazing!
From the entertaining article, I learned about "retrocomputing". OK, so that's what I'm into, haha.
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Hello World - gameboy music cartridge
Want to create Your own music cartridge (no problem :) You can use our lsdpack-kit constructor. Multiple rom support. But keep in mind that this is still in development.Custom styled HTML emulator based on binjgb could be found here.
TypeScript
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How and why do we bundle zx?
While we were fighting against the modules, we forgot one small detail - their built-in typings. Esbuild can't do this at all yet. Unbelievable, but the tsc, native TS compiler, also does not provide a typings concat feature. Got around this problem: we've introduced [a utility to combine typings](tsc-dts-fix of zx own code, and applied some monkey patches for external libdefs squashed via dts-bundle-generator.
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JSR Is Not Another Package Manager
Regular expressions are part of the language, so it's not so unreasonable that TypeScript should parse them and take their semantics into account. Indeed, TypeScript 5.5 will include [new support for syntax checking of regular expressions](https://github.com/microsoft/TypeScript/pull/55600), and presumably they'll eventually be able to solve the problem the GP highlighted on top of those foundations.
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TypeScript Essentials: Distinguishing Types with Branding
Dedicated syntax for creating unique subsets of a type that denote a particular refinement is a longstanding ask[2] - and very useful, we've experimented with implementations.[3]
I don't think it has any relation to runtime type checking at all. It's refinement types, [4] or newtypes[5] depending on the details and how you shape it.
[1] https://github.com/microsoft/TypeScript/blob/main/src/compil...
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What is an Abstract Syntax Tree in Programming?
GitHub | Website
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Smart Contract Programming Languages: sCrypt vs. Solidity
Learning Curve and Developer Tooling sCrypt is an embedded Domain Specific Language (eDSL) based on TypeScript. It is strictly a subset of TypeScript, so all sCrypt code is valid TypeScript. TypeScript is chosen as the host language because it provides an easy, familiar language (JavaScript), but with type safety. There’s an abundance of learning materials available for TypeScript and thus sCrypt, including online tutorials, courses, documentation, and community support. This makes it relatively easy for beginners to start learning. It also has a vast ecosystem with numerous libraries and frameworks (e.g., React, Angular, Vue) that can simplify development and integration with Web2 applications.
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Understanding the Difference Between Type and Interface in TypeScript
As a JavaScript or TypeScript developer, you might have come across the terms type and interface when working with complex data structures or defining custom types. While both serve similar purposes, they have distinct characteristics that influence when to use them. In this blog post, we'll delve into the differences between types and interfaces in TypeScript, providing examples to aid your understanding.
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Type-Safe Fetch with Next.js, Strapi, and OpenAPI
TypeScript helps you in many ways in the context of a JavaScript app. It makes it easier to consume interfaces of any type.
- Proposal: Types as Configuration
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How to scrape Amazon products
In this guide, we'll be extracting information from Amazon product pages using the power of TypeScript in combination with the Cheerio and Crawlee libraries. We'll explore how to retrieve and extract detailed product data such as titles, prices, image URLs, and more from Amazon's vast marketplace. We'll also discuss handling potential blocking issues that may arise during the scraping process.
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Shared Tailwind Setup For Micro Frontend Application with Nx Workspace
TypeScript
What are some alternatives?
Peanut-GB - A Game Boy (DMG) emulator single header library written in C99. Performance is prioritised over accuracy.
zod - TypeScript-first schema validation with static type inference
SkyEmu - Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
jitboy - A Game Boy emulator with dynamic recompilation (JIT)
Tailwind CSS - A utility-first CSS framework for rapid UI development.
lsdpack-kit
zx - A tool for writing better scripts
helloworld - Custom binjgb Game Boy emulator with music rom
esbuild - An extremely fast bundler for the web
8086tiny - Official repository for 8086tiny: a tiny PC emulator/virtual machine
gray-matter - Smarter YAML front matter parser, used by metalsmith, Gatsby, Netlify, Assemble, mapbox-gl, phenomic, vuejs vitepress, TinaCMS, Shopify Polaris, Ant Design, Astro, hashicorp, garden, slidev, saber, sourcegraph, and many others. Simple to use, and battle tested. Parses YAML by default but can also parse JSON Front Matter, Coffee Front Matter, TOML Front Matter, and has support for custom parsers. Please follow gray-matter's author: https://github.com/jonschlinkert