binjgb
Polly
binjgb | Polly | |
---|---|---|
6 | 52 | |
514 | 13,009 | |
- | 0.8% | |
4.9 | 9.8 | |
5 months ago | 7 days ago | |
C | C# | |
MIT License | BSD 3-clause "New" or "Revised" License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
binjgb
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McDonald's Just Dropped a Brand New Game Boy Game in 2023
This is using my gameboy emulator, binjgb[0], on the website! (well one of my gameboy emulators, heh [1][2]) It's been used as the emulator for GB Studio for a little while now, but I don't know how often people embed it in their websites, so it's really cool to see.
[0] https://github.com/binji/binjgb
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I added a "rewind mode" to my emulator (gem)
Nice work, looks great! I wrote a blog post about the way I did mine a few years back: https://binji.github.io/posts/binjgb-rewind/. You can play with the web version at https://binji.github.io/binjgb/. Reading it back, I was pretty concerned about keeping the size down, but also on reducing dependencies, so I spent a lot of time trying to have a fancy circular buffer.
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Smolnes: A NES Emulator In
Big fan of this author's work.
They have a Gameboy emulator written in C, which can be compiled to WASM and run in the browser.
https://github.com/binji/binjgb
I learned a lot from the code.
Also I love this project with a bunch of demos in hand-written WebAssembly Text (WAT) format, which is like low-level Lisp that works only with raw memory, numbers, and minimal syntax.
https://github.com/binji/raw-wasm
Then I discovered the same author is quite active in the WebAssembly ecosystem, including specs and tooling. Fascinating stuff!
https://github.com/WebAssembly/spec
https://github.com/WebAssembly/wabt
- Ask HN: What's the best source code you've read?
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Infinite Mac: An Instant-Booting Quadra in the Browser
Recently I fell into a wormhole, or rather time sink, playing with a Gameboy emulator that runs in the browser.
https://github.com/binji/binjgb
There's something so satisfying about a virtual machine that fits in a ~106K WASM file, that can play hundreds of classic games like Teris and Super Mario Bros (via ROM collections on Internet Archive). I don't usually play games, but this emulator is so cute and fun, I keep coming back to waste time on it.
Actually, PICO-8 was the last time I felt this kind of child-like joy about a computer.
I get a similar feeling from this Infinite Mac project.
https://github.com/mihaip/infinite-mac
It's so pleasing to see a running Macintosh in the browser. That interface feels like an old friend. The underlying VM, BasiliskII, is a little less than 1MB WASM file. Amazing!
From the entertaining article, I learned about "retrocomputing". OK, so that's what I'm into, haha.
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Hello World - gameboy music cartridge
Want to create Your own music cartridge (no problem :) You can use our lsdpack-kit constructor. Multiple rom support. But keep in mind that this is still in development.Custom styled HTML emulator based on binjgb could be found here.
Polly
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The Retry Pattern and Retry Storm Anti-pattern
In our applications, we should wrap all requests to remote services in code that implements a retry policy that follows one of the strategies I listed earlier. If you are a .NET developer like myself, you may be familiar with the Polly library. Golang has a library called Retry, and there are numerous third-party libraries for Python and Java.
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Http calls on mobile, what is the preferred way / best practice
Another question that rises is, would it be better to use some HttpClient package to handle the requests, like Refit in combination with Polly. But then again, it seems Refit also uses the HttpClient factory, which was a bad thing according to the previous?
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[Question] HttpClient does not recover from error
D'Oh! Sorry, not PolySharp. I meant Polly. Too many similarly-named libraries!
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I thought "Availability Groups" would be 100% "seamless"
Everywhere I've worked with AGs, we've worked with the application team to add retry logic to help make things a bit more seamless to end users. There are libraries out there that can make this pretty easy - Polly is one that I've used a few times, but there are others.
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Do you really need "microservices"?
Fallacy 1: The network is reliable. If system 2 works perfectly well, but is not accessible for service 1 due to network issues, service 2 is still unavailable. This is why timeouts, service breakers and retry policies exist. A great tool for .NET to handle common network issues is Polly, but even when using a tool like this, the network is still not completely reliable.
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Only "exit 1" if VISIBLE errors are thrown during script invocation, ignoring try/catch blocks
I see. Then I don't have any better idea right now, but I do want to suggest that if your script is mostly API calls and you want to be able to deal with failures then take a look at the polly library: https://github.com/App-vNext/Polly
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Getting back into C# after a hiatus, any good reading material recommendations to get back up to speed? Been using Kotlin recently, and got quite a lot of experience in engineering.
Runs in containers nicely, has good integration with Kafka, RabbitMQ, gRPC, etc. for Microservices communication. Implements resiliency patterns you'd want in Microservices via Polly. Has a decent Dependency Injection framework built in by default.
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What your hidden nuget gems ?
It's in no way hidden. But I use Polly all the time.
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Message Queueing
Depending if the sender or the reciever is down, you can also try Polly http://www.thepollyproject.org/
- How To Implement Retries Without Cluttering Your Code
What are some alternatives?
Peanut-GB - A Game Boy (DMG) emulator single header library written in C99. Performance is prioritised over accuracy.
MediatR - Simple, unambitious mediator implementation in .NET
SkyEmu - Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
Hangfire - An easy way to perform background job processing in .NET and .NET Core applications. No Windows Service or separate process required
jitboy - A Game Boy emulator with dynamic recompilation (JIT)
FluentValidation - A popular .NET validation library for building strongly-typed validation rules.
lsdpack-kit
Redis - Redis is an in-memory database that persists on disk. The data model is key-value, but many different kind of values are supported: Strings, Lists, Sets, Sorted Sets, Hashes, Streams, HyperLogLogs, Bitmaps.
helloworld - Custom binjgb Game Boy emulator with music rom
Refit - The automatic type-safe REST library for .NET Core, Xamarin and .NET. Heavily inspired by Square's Retrofit library, Refit turns your REST API into a live interface.
8086tiny - Official repository for 8086tiny: a tiny PC emulator/virtual machine
Flurl.Http - Fluent URL builder and testable HTTP client for .NET