bindings-GLFW VS Vulkan

Compare bindings-GLFW vs Vulkan and see what are their differences.

bindings-GLFW

Low-level Haskell bindings to GLFW (by bsl)

Vulkan

Haskell bindings to Vulkan (see https://www.khronos.org/vulkan) (by svenpanne)
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bindings-GLFW Vulkan
- -
14 9
- -
3.8 0.0
9 days ago over 3 years ago
C Python
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bindings-GLFW

Posts with mentions or reviews of bindings-GLFW. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning bindings-GLFW yet.
Tracking mentions began in Dec 2020.

Vulkan

Posts with mentions or reviews of Vulkan. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Vulkan yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing bindings-GLFW and Vulkan you can also consider the following projects:

pcf-font - PCF font parsing and rendering library.

sdl2 - Haskell bindings to the SDL2 library

Gifcurry - 😎 The open-source, Haskell-built video editor for GIF makers.

reanimate - Haskell library for building declarative animations based on SVG graphics

blaze-svg

Win32 - Haskell support for the Win32 API

bindings-potrace - Low-level Haskell bindings to the potrace bitmap tracing library.

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell

free-game - The free game engine

Manim-Tutorial - A tutorial for manim, a mathematical animation engine made by 3b1b

gelatin - A nice Haskell graphics API. There's always room for jello.

reflex-gloss