bincode
A binary encoder / decoder implementation in Rust. (by servo)
purescript
A strongly-typed language that compiles to JavaScript (by purescript)
bincode | purescript | |
---|---|---|
16 | 52 | |
2,530 | 8,464 | |
1.2% | 0.4% | |
6.8 | 6.5 | |
3 days ago | 18 days ago | |
Rust | Haskell | |
MIT License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bincode
Posts with mentions or reviews of bincode.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-03.
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Hey Rustaceans! Got a question? Ask here (14/2023)!
Ermm... actually I meant something like this: playground, but then I realized it's basically (de)serialization, and I just found that we already have a crate for that: bincode.
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Convert a base-64 encoded, serialised, Rust struct to a Python class
One, figure out the bincode format (documented here: https://github.com/bincode-org/bincode/blob/trunk/docs/spec.md) and write your own parser. Maybe a one-off that specifically only handles this one data structure would be fairly straightforward.
- Fang, async background processing for Rust
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impl serde::Deserialize... is it really that complicated?
Step 1: The Deserialize type requests data from the Deserializer with one of the deserialize_type methods. This gives it an opportunity to provide certain metadata about the type: structs provide a list of fields, enums provide a list of variants, tuples provide a length, etc. Some data formats (notably bincode) require this metadata to drive deserializing, as the wire format is not self-describing. Crucially, the Deserialize type also provides a visitor that is capable of receiving the requested data from the Deserializer.
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A nicer way to pack this message?
Alternatively, give Bincode a try.
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Hey Rustaceans! Got an easy question? Ask here (9/2022)!
Like separate instructions? I was thinking if a instruction have unknown length I make sure I have some kind of header field that tells the data length of the instruction so receiver knows when next instruction starts. And I was planning on using Bincode with serde to serialize and dezerialize like structs and stuff.
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Easily converts a struct into Vec<u8> and back.
Isn't this essentially bincode?
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Does rust have function works like eval?
This is similar in practice to using abi_stable, and end-users will still receive compiled files, but your plugins will be sandboxed and a single build will work on all platforms. The downside is that it's a bit more work because WebAssembly's support for passing complex data types between the host and the WebAssembly code is in the preliminary stages, so you need to do something like using Serde to encode your data into something like Bincode or MessagePack (or JSON and friends) to hand it off between the host and the plugin.
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Storing variable data structures
What kind of access do you need to the data ? You should be able to make a safe api to the Vec class by iterating on in in chunks, and using a closure to translate data between u8 and other representations. ( f32, u32 has the fomr_ne_bytes() / to_ne_bytes() methods ) You could make a helper function that takes a format description ( i.e. "fffuucc" , and calculates the size of the chunk, and generates a closure for reading accessing the data, of the layout is completely dynamic. This closure could use an enum to wrap the different primitive types. ) Or if the layouts are known at compile time , you could use procedural macros to generate code for serializaion / deserialization inot the the [u8] , though https://crates.io/crates/bincode may already do that for you )
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Serde Bincode not De-serializing Bools?
Apparently there's a lot of discussion going on about that (3 of the 4 open tickets on the bincode implementation are about it), for example this one.
purescript
Posts with mentions or reviews of purescript.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-29.
- Learning Elm by porting a medium-sized web front end from React (2019)
- Ask HN: Interest in a Rust-Inspired Language Compiling to JavaScript?
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Building React Components Using Unions in TypeScript
Naturally I’d recommend using a better language such as ReScript or Elm or PureScript or F#‘s Fable + Elmish, but “React” is the king right now and people perceive TypeScript as “less risky” for jobs/hiring, so here we are.
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Is there a better way to do read-only types
Unless you want to switch to https://www.purescript.org/.
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Why I'm Leaving Elm
PureScript[1][2] seems pretty alive these days. From my relatively small, self-contained experiments, it's a lot more flexible and expressive than Elm at the expense of (maybe?) being a bit harder to learn up-front.
[1]: https://www.purescript.org/
[2]:https://github.com/purescript/purescript
- (strongly typed) functional language compilers running in browser
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purescript VS purs-eval - a user suggested alternative
2 projects | 2 Mar 2023
- Por que Elm é uma linguagem tão deliciosa?
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I will die on this hill (curve)
*cough* I mean Purescript.
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My main beef with Haskell/JS
Assuming this is a PS knock, fwiw this went away a good bit ago: https://github.com/purescript/purescript/releases/tag/v0.14.2
What are some alternatives?
When comparing bincode and purescript you can also consider the following projects:
serde - Serialization framework for Rust
fp-ts - Functional programming in TypeScript
msgpack-rust - MessagePack implementation for Rust / msgpack.org[Rust]
reason - Simple, fast & type safe code that leverages the JavaScript & OCaml ecosystems
PyO3 - Rust bindings for the Python interpreter
elm-reactor
rust-cbor - CBOR (binary JSON) for Rust with automatic type based decoding and encoding.
Elm - Compiler for Elm, a functional language for reliable webapps.
nue - I/O and binary data encoding for Rust
rescript-compiler - The compiler for ReScript.
evcxr
Idris2 - A purely functional programming language with first class types