spring
Spring RTS game engine
spring | Spring RTS game engine | |
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16 | 44 | |
166 | 3,467 | |
7.8% | 0.8% | |
9.9 | 4.6 | |
2 days ago | about 2 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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spring
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OpenRA – Classic strategy games rebuilt for the modern era
Recoil (previously called Spring) - https://github.com/beyond-all-reason/spring
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How to build the game from source?
If you want to develop the engine https://github.com/beyond-all-reason/spring, checkout GitHub wiki of that repository which contains compile instructions with docker, without and for MSVC setup.
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What is your Reason for "Beyond all Reasons" existence
Many current BAR developers are old BA devs. Many old BA players are current BAR players. Then also the engine fork happened (Recoil) (https://github.com/beyond-all-reason/spring) for similar reason as above, and Recoil+BAR currently receive the most active development, with other Spring RTS games like Zero-K also migrating to Recoil.
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offline lan :(
All is about providing a correct start script for each player: https://github.com/beyond-all-reason/spring/blob/BAR105/doc/StartScriptFormat.txt
- Electronic Arts today announced that it will be laying off approximately 6% of its staff as part of a restructuring plan that also includes optimizing its real estate portfolio and re-focusing its efforts around growth opportunities.
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Played BAR tonight
Yes, it's using continuously developed fork (https://github.com/beyond-all-reason/spring) of the Spring RTS engine.
- Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
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How to smooth and spread A* paths for an RTS
Well, my personal preference is for Zero-K/Spring, because I actually like micro :
http://zero-k.info/
But BAR/Spring seems like it would fit you better (it's also the closest of them to TA, which is otherwise a bit old these days) :
https://www.beyondallreason.info/
(BAR used to stand for Balanced Annihilation Reloaded, while Zero-K used to be called Complete Annihilation.)
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What old video games do still hold up?
Still a number of active projects where the game (or variations of it) are being played. Check out Beyond All Reason
- RTS games for lan
Spring RTS game engine
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Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
Seems the support would be a realistic feature, though, because it's based on https://springrts.com/ that does support MacOS X.
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Alternative Game Engines for Marooned Unity Developers
springrts: Designed for 3D rts games. May be worth looking into if that's what you're making. The site is kind of lack luster so I didn't do too much digging around.
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OpenRA – Classic strategy games rebuilt for the modern era
...or Total Annihilation Spring, nowadays known as Spring RTS: https://springrts.com/
- Here’s how a train conductors’ view looks at night
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What is your favorite open source Linux game? Mine is Wideland (Best way to describe is the way Settlers 3 should have been)
My current favorite is Beyond All Reason. Before BAR, my favorite was Zero-K. Both BAR and zk use the same game engine, SpringRTS. BAR and zk are very similar to one another, and they're successors for Total Annihilation and Supreme Commander.
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Permafrost engine – An OpenGL RTS game engine written in C
Obligatory mention of another open source RTS engine (lineage tracing back to the original Total Annihilation): https://springrts.com/
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Troubles Installing Spring Engine. This is what downloads when I try. This folder leads to nothing. Any ideas?
Non-OSS Engine?
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What older video game holds a special place in your heart?
Total Annihilation for sure, the spiritual successor Supreme Commander is great but a bit too different for me. There's an open source recreation that's a bit rough to learn at first, but it's my favorite game of all time called Spring RTS. https://springrts.com/
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Game Engine Development.
The other thing is that if you're going to make an engine focused on rts games, you should probably study an existing RTS-focused engine. For example, here's the source code for Spring. Learn what it does, why, and how. You might decide this is good enough for what you want to do. You might decide this is pretty close, and you'll only want to extend it rather than start from scratch. You might decide to still start from scratch, but at least you learned something about requirements/ methods/ etc.
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Looking for a RTS game like Zero-K
Pretty much any game on the Spring Engine (which Zero-K is on) will work on Linux.
What are some alternatives?
OpenRA-Install-Guide - A complete installation guide including the music missing from the OpenRA Dune 2000 mod
Godot - Godot Engine – Multi-platform 2D and 3D game engine
downlords-faf-client - Official client for Forged Alliance Forever
Grit - Grit Game Engine
metal_factions - Repository for the Metal Factions game, which runs on the SpringRTS/Recoil engine
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
openage - Free (as in freedom) open source clone of the Age of Empires II engine :rocket:
CommandAndConstruct - An open-development multiplayer real-time strategy (RTS) game project made in Construct.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
TiberianDawnHD - binary compatible OpenRA mod that uses Command & Conquer: Remastered assets
Allegro - The official Allegro 5 git repository. Pull requests welcome!