awesome-quads
▦⧉⊞□ A curated list of links to miniquad/macroquad-related code & resources (by ozkriff)
bevy_webgl2_app_template | awesome-quads | |
---|---|---|
2 | 2 | |
62 | 160 | |
- | - | |
0.0 | 6.1 | |
over 2 years ago | 19 days ago | |
Rust | ||
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_webgl2_app_template
Posts with mentions or reviews of bevy_webgl2_app_template.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-22.
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status of wasm32 support in existing game frameworks/engines
It's a work in progress, but it still works. Check out bevy_webgl2_app_template
-
Running ML models in a game (and in Wasm!)
There is a bevy webgl2 template if you want to build a game that can works on all platforms.
awesome-quads
Posts with mentions or reviews of awesome-quads.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-19.
-
Choose game engine for native and wasm game
Oh, maybe here https://github.com/ozkriff/awesome-quads !
-
status of wasm32 support in existing game frameworks/engines
I think right now it is easier to use macroquad to target the web when compared to bevy. Take a look at the awesome-quads repository to see more sample games that use macroquad.
What are some alternatives?
When comparing bevy_webgl2_app_template and awesome-quads you can also consider the following projects:
bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine
DigEscape - A game written in Rust, compilable to webbassembly
gate - A specialized 2D game library
notan - Cross-platform multimedia layer
tract - Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference
emerald - A 2D rust game engine focused on portability.
bevy - A refreshingly simple data-driven game engine built in Rust
good-web-game - An alternative ggez implementation on top of miniquad.
bevmnist
bevy_webgl2_app_template vs bevy_webgl2
awesome-quads vs DigEscape
bevy_webgl2_app_template vs gate
awesome-quads vs notan
bevy_webgl2_app_template vs tract
awesome-quads vs emerald
bevy_webgl2_app_template vs DigEscape
bevy_webgl2_app_template vs emerald
bevy_webgl2_app_template vs bevy
bevy_webgl2_app_template vs good-web-game
bevy_webgl2_app_template vs bevmnist