bevy_spine VS fonts-of-power

Compare bevy_spine vs fonts-of-power and see what are their differences.

bevy_spine

Spine runtime for bevy, prototype (by lassade)

fonts-of-power

The video game for Fonts of Power. A tabletop roleplaying game made in Rust with Bevy! (by Leafwing-Studios)
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bevy_spine fonts-of-power
1 1
5 25
- -
0.0 7.1
almost 3 years ago over 1 year ago
Rust Rust
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_spine

Posts with mentions or reviews of bevy_spine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-06.
  • Bevy 0.5: data oriented game engine built in Rust
    10 projects | news.ycombinator.com | 6 Apr 2021
    Thanks for chiming in :) Animation is a common request, and definitely still not-very-usable.

    Thanks to the work of lassade, our resident animation expert, I expect we should have basic animation in place for 0.6. For skeletal animation in particular, they've been prototyping with a crate of their own [0] to hook into Bevy that seems like an excellent proof-of-concept.

    0: https://github.com/lassade/bevy_spine

fonts-of-power

Posts with mentions or reviews of fonts-of-power. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-06.
  • Bevy 0.5: data oriented game engine built in Rust
    10 projects | news.ycombinator.com | 6 Apr 2021
    Source-available for now, we're still sorting out the exact licensing strategy.

    The Bevy code itself isn't very impressive at all yet; most of the work at the moment is on improving the engine and solving some of the remaining design challenges.

    We're currently blocked on "clone-able entities" (and ideally "indexes"), and I'm working on an RFC for each of those.

    Source: https://github.com/leafwing-studios/fop-game

What are some alternatives?

When comparing bevy_spine and fonts-of-power you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

wgpu-rs - Rust bindings to wgpu native library

StationIapetus - 3rd person shooter in the very early development phase

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

bevy_prototype_lyon - Draw 2D shapes in Bevy

bevy-website - The source files for the official Bevy website