bevy_networking_turbulence
Networking plugin for Bevy engine running on naia-socket and turbulence libraries (by smokku)
nom
Rust parser combinator framework (by rust-bakery)
bevy_networking_turbulence | nom | |
---|---|---|
2 | 85 | |
112 | 9,020 | |
- | 0.9% | |
6.1 | 7.4 | |
about 2 years ago | 8 days ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_networking_turbulence
Posts with mentions or reviews of bevy_networking_turbulence.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-01.
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Hey Rustaceans! Got an easy question? Ask here (9/2022)!
I'm playing around with bevy_networking_turbulence right now and I think that helps me with all the OSI layer stuff.
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Space Frontiers: Godot 3.4 client + Bevy ECS server [Multiplayer]
I use the following crate for game networking, in-game chat uses it as well: https://github.com/smokku/bevy_networking_turbulence
nom
Posts with mentions or reviews of nom.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-28.
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Planespotting with Rust: using nom to parse ADS-B messages
Just in case you are not familiar with nom, it is a parser combinator written in Rust. The most basic thing you can do with it is import one of its parsing functions, give it some byte or string input and then get a Result as output with the parsed value and the rest of the input or an error if the parser failed. tag for example is used to recognize literal character/byte sequences.
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Show HN: Rust nom parsing Starcraft2 Replays into Arrow for Polars data analysis
I may be the only one not familiar, but nom refers to https://github.com/rust-bakery/nom which looks like a pretty handy way to parse binary data in Rust.
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Is this a good way to free up some memory?
Lots of people use nom for their parsing needs, but that's not the only game in town and there other options.
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What is the state of the art for creating domain-specific languages (DSLs) with Rust?
As much as I love nom as well as other parser combinator libraries, regex-based parsers, BNF/EBNF-based parsers, etc. I always end up going back to plain old text-based char-by-char scanners.
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What's everyone working on this week (22/2023)?
I am using nom / nom_locate to build the parser side because I've done a handful of other projects with it, and I plan to use tower-lsp to hook up the language server side.
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Tokenizing
Look into a parsing library such as https://github.com/rust-bakery/nom
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Something like pydantic but for just strings?
If we were in /r/learnrust I'd have recommended the nom crate for this.
- Nom: Parser Combinators Library in Rust
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lua bytecode parser written in rust
Thanks to the flexibility of [nom](https://github.com/rust-bakery/nom), it is very easy to write your own parser in rust, read [this article](https://github.com/metaworm/luac-parser-rs/wiki/Write-custom-luac-parser) to learn how to write a luac parser
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Should I revisit my choice to use nom?
I've been working on an assembler and right now it uses nom. While nom isn't great for error messages, good error messages will be important for this particular assembler (current code), so I've been attempting to use the methods described by Eyal Kalderon in Error recovery with parser combinators (using nom).
What are some alternatives?
When comparing bevy_networking_turbulence and nom you can also consider the following projects:
laminar - A simple semi-reliable UDP protocol for multiplayer games
pest - The Elegant Parser
gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
lalrpop - LR(1) parser generator for Rust
netcrab - A multi-purpose TCP/UDP networking command line tool
combine - A parser combinator library for Rust
bincode - A binary encoder / decoder implementation in Rust.
pom - PEG parser combinators using operator overloading without macros.
rust-peg - Parsing Expression Grammar (PEG) parser generator for Rust
chumsky - Write expressive, high-performance parsers with ease.
chomp - A fast monadic-style parser combinator designed to work on stable Rust.
serde - Serialization framework for Rust