bevy_mod_raycast
foxtrot
bevy_mod_raycast | foxtrot | |
---|---|---|
1 | 4 | |
287 | 491 | |
- | - | |
7.5 | 9.5 | |
2 months ago | about 1 month ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
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bevy_mod_raycast
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How would I go about storying components in a lookup table for direct access? Is this possible?
That or if you donโt want a whole physics lib you can use just a raycast lib https://github.com/aevyrie/bevy_mod_raycast
foxtrot
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What is the best way to handle "Prefabs" (Or a way to instantiate a preset entity at will)
The foxtrot template uses this system if you wanted a "real world" example.
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Foxtrot, the all-in-one 3D template, reaches 0.2.0 and becomes stable-ish
Wasm support, live at https://janhohenheim.github.io/foxtrot/. If the mouse lock doesn't work, spam Esc a bunch of times ๐
- Foxtrot, the all-in-one Bevy 3D game template
What are some alternatives?
bevy_mod_picking - Picking and pointer events for Bevy.
ruststep - A STEP toolkit for Rust
bevy_asset_loader - Bevy plugin helping with asset loading and organization
pong - pong implementation in Rust, single player and two player available!
template-repo - A quick, CI-enabled Bevy template repository.
bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework
bevy - A refreshingly simple data-driven game engine built in Rust
bevy-rust-wasm-experiments - ๐ฆ A small video game developed in Rust with Bevy framework targeting both desktop and WebAssembly (browser)
bevy_retro - Plugin pack for making 2D games with Bevy
sandbox - A sand simulation game
rustack - A fullstack web template for rust
bevy_game_template - Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android