bevy_mod_picking
Picking and pointer events for Bevy. (by aevyrie)
bevy_mod_raycast
Unofficial plugin for raycasting in Bevy (by aevyrie)
Our great sponsors
bevy_mod_picking | bevy_mod_raycast | |
---|---|---|
2 | 1 | |
668 | 287 | |
- | - | |
8.6 | 7.5 | |
16 days ago | 2 months ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_mod_picking
Posts with mentions or reviews of bevy_mod_picking.
We have used some of these posts to build our list of alternatives
and similar projects.
-
noob in need of help.
There's also bevy_mod_picking: Bevy_mod_picking
-
Odd behavior while hovering entities (bevy_mod_picking)
Now I am adding the bevy_mod_picking (v0.6.1) and while only hovering squares with the mouse, I am experiencing two different behaviors with the same executable when I run the game multiple times.
bevy_mod_raycast
Posts with mentions or reviews of bevy_mod_raycast.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How would I go about storying components in a lookup table for direct access? Is this possible?
That or if you don’t want a whole physics lib you can use just a raycast lib https://github.com/aevyrie/bevy_mod_raycast
What are some alternatives?
When comparing bevy_mod_picking and bevy_mod_raycast you can also consider the following projects:
big-brain - Utility AI library for the Bevy game engine
bevy_asset_loader - Bevy plugin helping with asset loading and organization
crossterm - Cross platform terminal library rust
template-repo - A quick, CI-enabled Bevy template repository.
foxtrot - The all-in-one Bevy 3D game template for desktop.
bevy - A refreshingly simple data-driven game engine built in Rust
bevy_retro - Plugin pack for making 2D games with Bevy