bevy_mod_js_scripting
bevy_editor_pls
bevy_mod_js_scripting | bevy_editor_pls | |
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1 | 6 | |
78 | 649 | |
- | - | |
0.0 | 7.7 | |
over 1 year ago | about 1 month ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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bevy_mod_js_scripting
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Bevy 0.8: data oriented game engine built in Rust
This Javascript / TypeScript implementation is still doing table + sparse set iteration, so I suspect cache locality is still reasonable. But you'd want to test to be sure.
https://github.com/jakobhellermann/bevy_mod_js_scripting/blo...
Given how new this effort is, I suspect there are plenty of areas with room for improvement.
bevy_editor_pls
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Is bevy the best option for a Rust based game engine (long term)?
I think one part that makes this extra obvious is bevy UI and the attempts at an editor. I remember when https://github.com/jakobhellermann/bevy_editor_pls came along and I was very excited, but since then nothing has really happened on the editor front. Not that I need an editor personally, but what I find disappointing and telling is that this whole thing has been basically halted because of bevy's idea of having UI in the ECS.
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I'm switching from a 2D engine to a 3D one, what should I expect from Bevy?
Also, there is this Bevy plugin https://github.com/jakobhellermann/bevy_editor_pls/
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Bevy 0.9: data oriented game engine built in Rust
It's on of the primary initiatives right now. Games are not developed by only programmers, we're well aware of that. There are a few ongoing existing ecossytem level efforts like bevy_editor_pls. For an official editor, we're just lacking the UI tooling to fully flesh it out right now. Like Godot, Bevy's dogfooding it's own UI solution for the official editor, but it's not quite there yet. Bevy isn't alone in this. There's a smorgasbord of ongoing work in the Rust for UI space, and there's quite a bit of greenfield efforts to develop a data-oriented or ECS style approach to UI layouting and management. Once we have this a bit more hammered down, it's just a matter of time before an official editor becomes available.
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Bevy 0.8: data oriented game engine built in Rust
It is something we've been building toward for awhile. We've been focused on core systems like the renderer and ecs for awhile now, but we're finally at the point where we can start moving up the stack.
We will be focusing on scenes, asset workflows, ui, and the editor from here on out (with scenes, asset workflows, and UI being the focus for the next release).
I'd like to have some sort of editor MVP by the end of the year.
Until then, there are community efforts like: https://github.com/jakobhellermann/bevy_editor_pls
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Crates to build a cross platform multiplayer game? (+on the browser)
P.S. There is an effort to make an editor for Bevy if you're interested, though it's not complete.
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Bevy 0.7
For now though, bevy_editor_pls is a surprisingly useful third-party prototype.
What are some alternatives?
krABMaga - krABMaga: A modern developing art for reliable and efficient Agent-based Model (ABM) simulation with the Rust language
bevy-inspector-egui - Inspector plugin for the bevy game engine
bevy - A refreshingly simple data-driven game engine built in Rust
geng - Game ENGine for Rust Programming Language
bevy_ecs_tilemap - A tilemap rendering crate for bevy which is more ECS friendly.
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
bevy - My fork of bevy with OpenXR support
rusty_engine - 2D game engine for learning Rust
rfcs - Suggest changes to Bevy and view accepted designs