bevy_ggrs
Bevy plugin for the GGRS P2P rollback networking library. (by gschup)
morphorm
A UI layout engine written in Rust (by vizia)
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bevy_ggrs | morphorm | |
---|---|---|
3 | 5 | |
275 | 236 | |
- | 5.9% | |
8.9 | 6.5 | |
2 months ago | about 1 month ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_ggrs
Posts with mentions or reviews of bevy_ggrs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-06.
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Bevy 0.10: data oriented game engine built in Rust
As of today, I believe multiplayer support is not in the short term roadmap. There are community plugins like bevy_ggrs that could be used for that.
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How can I loop a certain stage multiple times in a schedule?
You could create a custom stage (by implementing the Stage trait) that stores its own schedule and then use schedule.run_once(world) to run all systems in the schedule exactly once. I did this in bevy_ggrs , a bevy plugin for ggrs, a rollback netcode library.
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Bevy 0.6
Regarding rollback networking, there is bevy_ggrs, which I think works really well.
morphorm
Posts with mentions or reviews of morphorm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-02.
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What’s everyone working on this week (1/2023)?
I started working Rustycan - a small UI framework that focuses on developer ergonomics and uses other frameworks (such as egui/druid/html) for the rendering, except for the layout which I'm planning to use morphorm.
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taffy 0.1: a fully-documented, actively maintained UI layout library to replace the abandoned stretch crate
That said, I'd be interested in migrating towards something closer to the Hierarchy trait that morphorm has pioneered. If this is something that's interesting and important to you could you make an issue?
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Bevy and Dioxus are collaborating on stretch2: a revived UI layout algorithm
jkelleyrtp has been experimenting with other UI layout strategies, including SwiftUI. On my end, I really want to see morphorm support (based on subform): initial experiments are promising, and it's "refreshingly simple".
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Bevy 0.6
There's a few critical subtasks here: - determine the data flow model we'd like to use for our UI. We'd like to integrate tightly into the ECS, but need to figure out how to reduce the boilerplate and improve reliability around working with hierarchies. - swap our layout library. Our current dependency stretch implements the flexbox algorithm, but is unmaintained and has critical bugs :( The three main options here are to fork flex, move to the new morphorm crate, or write a layout library from scratch - consider rearchitecting our UI to be more flexible and compositional: splitting the massive Style component into several parts and moving to a "UI is a collection of behaviors" paradigm - build out more widgets! - more docs and examples!
What are some alternatives?
When comparing bevy_ggrs and morphorm you can also consider the following projects:
stretch - High performance flexbox implementation written in rust
rfcs - Suggest changes to Bevy and view accepted designs
bevy - A refreshingly simple data-driven game engine built in Rust
taffy - A high performance rust-powered UI layout library
kajiya - 💡 Experimental real-time global illumination renderer 🦀
bevy-kajiya - A plugin to use the kajiya renderer with bevy
backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
sprawl - A high performance Rust-powered layout library [Moved to: https://github.com/DioxusLabs/taffy]
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)