bevy_game_template VS bevy-kajiya-playground

Compare bevy_game_template vs bevy-kajiya-playground and see what are their differences.

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bevy_game_template bevy-kajiya-playground
5 1
720 22
- -
8.3 0.0
2 days ago over 1 year ago
Rust Rust
Creative Commons Zero v1.0 Universal -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_game_template

Posts with mentions or reviews of bevy_game_template. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-20.
  • Foxtrot, the all-in-one 3D template, reaches 0.2.0 and becomes stable-ish
    5 projects | /r/bevy | 20 Mar 2023
    Thanks also to bevy_game_template, without which Foxtrot would not be possible in the first place :) And thanks to /u/PhaestusFox, who made a video about the template
  • Can Cargo be configured to ignore changes to certain non-code files when building?
    1 project | /r/rust | 12 May 2022
    Seems like you are right - it really is a build.rs problem. I'm using the build.rs from this template, which only sets the icon, and when I remove it it really know not to rebuild when I touch a non-source file, but apparently even if I replace it with a build.rs that only containers an empty main function it still rebuilds when I touch the assets.
  • Bevy Jam #1
    10 projects | /r/rust | 10 Feb 2022
    Should starting from bevy_game_template and not adding any weird dependencies be enough to ensure that?
  • How transferable would be my understanding of Bevy currently to a later, more complete version of it?
    1 project | /r/bevy | 23 Jun 2021
    From my own experience, I've walked through the Bevy tutorial a few times without getting a ton of traction. On this iteration I'm working harder to explore the examples, of which there are many. I'm playing with this bevy game template to learn more about how a full project might be implemented. I'm learning to approach gamedev with ECS entities as a first-class citizen, which is a concept I haven't really explored before.
  • Game Template
    1 project | /r/bevy | 29 Apr 2021
    Have you seen NiklasEi's template? It's more focused on the assorted project setup (like CI), but it may help you still <3

bevy-kajiya-playground

Posts with mentions or reviews of bevy-kajiya-playground. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-10.
  • Bevy Jam #1
    10 projects | /r/rust | 10 Feb 2022
    What do you think of the Kajiya renderer from Embark Studios. Is there a desire from the core developers to improve the plugin and maybe use as a default renderer?

What are some alternatives?

When comparing bevy_game_template and bevy-kajiya-playground you can also consider the following projects:

rapier - 2D and 3D physics engines focused on performance.

kajiya - 💡 Experimental real-time global illumination renderer 🦀

bavy-showcase

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

template-repo - A quick, CI-enabled Bevy template repository.

heron - [DISCONTINUED] An ergonomic physics API for bevy games

foxtrot - The all-in-one Bevy 3D game template for desktop.

bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework

bevy - A refreshingly simple data-driven game engine built in Rust