bevy-kajiya
bevy-hikari
bevy-kajiya | bevy-hikari | |
---|---|---|
3 | 3 | |
104 | 323 | |
- | - | |
0.0 | 2.1 | |
over 1 year ago | about 1 year ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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bevy-kajiya
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Raytrace in bevy
Rust-gpu is created by Embark. Embark themselves have kajiya, which has a Bevy implementation: https://github.com/seabassjh/bevy-kajiya
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Bevy 0.6
bevy-kajiya is a working integration with it though, and looks stunning!
bevy-hikari
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Strolle: pretty lightning, 🌈 global illumination 🌈, 6D hashmaps, progress report with a dungeon scene!
If you haven't seen it already, there's a bevy-hikari, which uses a software-based BVH instead of voxels https://github.com/cryscan/bevy-hikari
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Bevy 0.10
Yup this is something on our radar. In addition to the IceSentry's comment, there is already the bevy-hikari crate that adds path tracing to Bevy. We'll also have SSAO very soon, which can help tide us over while we wait for a full GI solution.
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Raytrace in bevy
There's also hikari: https://github.com/cryscan/bevy-hikari
What are some alternatives?
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
bevy - A refreshingly simple data-driven game engine built in Rust
kajiya - 💡 Experimental real-time global illumination renderer 🦀
docs.rs - crates.io documentation generator
morphorm - A UI layout engine written in Rust
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
bevy-website - The source files for the official Bevy website
rfcs - Suggest changes to Bevy and view accepted designs
backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)