bevy-kajiya VS backroll-rs

Compare bevy-kajiya vs backroll-rs and see what are their differences.

bevy-kajiya

A plugin to use the kajiya renderer with bevy (by seabassjh)

backroll-rs

A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode. (by HouraiTeahouse)
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bevy-kajiya backroll-rs
3 3
104 345
- 0.0%
0.0 0.0
over 1 year ago about 1 year ago
Rust Rust
Apache License 2.0 ISC License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy-kajiya

Posts with mentions or reviews of bevy-kajiya. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-05.
  • Raytrace in bevy
    2 projects | /r/bevy | 5 Jan 2023
    Rust-gpu is created by Embark. Embark themselves have kajiya, which has a Bevy implementation: https://github.com/seabassjh/bevy-kajiya
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    bevy-kajiya is a working integration with it though, and looks stunning!

backroll-rs

Posts with mentions or reviews of backroll-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.
  • Choosing a networking library for my game
    8 projects | /r/rust_gamedev | 6 May 2022
    I'll share two other options, of course with numerous caveats on each: - https://github.com/HouraiTeahouse/backroll-rs Looks great for low-latency games - https://partner.steamgames.com/doc/features/multiplayer Steam can be used on non-Steam platforms too, and has official-ish rust bindings but haven't tried this route
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    I haven't actually got to the point of trying to implement it in my fighting game engine but Backroll rs is a rust implementation of GGPO https://github.com/HouraiTeahouse/backroll-rs
  • Help wanted with Backroll-rs (new networking library)
    8 projects | /r/rust | 31 May 2021
    Backroll-rs is a brand new networking library based on GGPO dedicated to peer-to-peer Rollback Netcode, for use in fighting games, platform fighters, and other games with less than 8 players that require low latency. We are looking for programmers familiar with Rust to help finish this project. We are 80% of the way completed with this project, but we need more unit tests and debugging to fully finish it.

What are some alternatives?

When comparing bevy-kajiya and backroll-rs you can also consider the following projects:

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

ggpo - Good Game, Peace Out Rollback Network SDK

kajiya - πŸ’‘ Experimental real-time global illumination renderer πŸ¦€

rapier - 2D and 3D physics engines focused on performance.

docs.rs - crates.io documentation generator

bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.

morphorm - A UI layout engine written in Rust

Backroll-rs-test - A macroquad sample project that has rollback

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

rfcs - Suggest changes to Bevy and view accepted designs

bevy_egui - This crate provides an Egui integration for the Bevy game engine. πŸ‡ΊπŸ‡¦ Please support the Ukrainian army: https://savelife.in.ua/en/