beehave
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beehave
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How to organize code?
For a beehavioural tree i recommend taking a look at this plugin: https://github.com/bitbrain/beehave
- Any workaround(s) for this odd plugin quirk?
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Testing a new enemy for my top-down shooter.
The enemy is a variation of the alien enemy I already had. The AI is implemented with beehave (https://github.com/bitbrain/beehave). This is just a test map.
- Dev snapshot: Godot 4.1 beta 2
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Has anyone done a comprehensive comparison of GUT versus GdUnit4 for unit testing?
I have used both extensively and I do prefer gdUnit personally. I use it as a unit test solution for my addon called 'beehave'. Do not get me wrong: GUT gets the job done equally well but some of the design decisions of gdUnit I prefer:
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Simulating random walk with placeable pathing
This is my first bout with behavior tree AI programming. I'm using beehave to simulate the square AI to just do a random walk combined with a tileset with a configured navmap.
- bastante curioso el plugin
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Working on AI? Checkout the Beehave addon
Beehave is a tool for building Behavior Trees for different components of your game. NPCs, Enemies, Bosses, or whatever you need to have some sort of behavior tree/AI associated with it. It works in both Godot 3 and Godot 4.
- An attempt to make enemy AI...
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State machines. Learned how and I'm never going back.
There’s a nice behavioral tree addon for godot: https://github.com/bitbrain/beehave
xsm
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State machines. Learned how and I'm never going back.
GOAP is extremely cool, but not the best solution for every game. A lot of games don't need dynamic action selection and its associate overhead. I personally like using hierarchical finite state machines for AI. HFSMs have a lot of the benefits that behavior trees have, but it's a bit easier to make them handle events/signals. The extended state machine addon looks like a good implementation, but I personally haven't used it: https://gitlab.com/atnb/xsm
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XSM 2.0 - eXtended State Machine gets major changes (beware: a bit of reading below)
Either through the assetlib, or by cloning the gitlab repo. Be sure to have the plugin activated in your project's preferences.
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General tools a new user should be aware of
This has become a staple for my code. https://gitlab.com/atnb/xsm/
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My thoughts on the topic of visual scripting
https://gitlab.com/atnb/xsm/ https://godotengine.org/asset-library/asset/1349
- Concurrent State Machine from GDQuest State Machine.
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Can someone explain to me Godot's Scene, Node and Signal Architecture/System in terms of Unity Scenes, GameObjects, Components and Prefabs?
These plugins are explicitly NOT workable if you think in unity. https://github.com/godot-addons/godot-behavior-tree-plugin https://gitlab.com/atnb/xsm/
- What should I delegate to the States used by a State Machine and what should I handle directly?
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State Machine Stuff (Update from Before)
I use this, and it worked really well. https://gitlab.com/atnb/xsm
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I've added a chunk system to my open-source GDNative roguelike map plugin
This addon specifically is like 2 scripts in the addons folder, the plugin script only sets up proper icons, and I love it.https://gitlab.com/atnb/xsm/-/tree/master/
- XSM - eXtended State Machine version 1.5
What are some alternatives?
godot4-oceanfft - Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
godot-dispatch-queue - Threaded and synchronous Dispatch Queues for Godot
godot-behavior-tree - A GDScript implementation of a behavior tree for AI, built through Godot nodes.
godot-behavior-tree-plugin - Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
gdx-ai - Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
godot-rgmap - A library for managing maps for roguelike games in Godot Engine
Godot-TextEditor - A text editor for the Godot game engine.
HierarchicalFiniteStateMachine - A powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing.
godot-coi-serviceworker - A Godot plugin that enables cross-origin isolation for web exports
gd-YAFSM - Yet Another Finite State Machine for godot
godot-replayer-system - Simple Godot cutscene event replay recording and playback engine