beehave
HierarchicalFiniteStateMachine
beehave | HierarchicalFiniteStateMachine | |
---|---|---|
12 | 1 | |
1,607 | 41 | |
- | - | |
8.1 | 10.0 | |
9 days ago | over 1 year ago | |
GDScript | GDScript | |
MIT License | GNU Lesser General Public License v3.0 only |
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beehave
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How to organize code?
For a beehavioural tree i recommend taking a look at this plugin: https://github.com/bitbrain/beehave
- Any workaround(s) for this odd plugin quirk?
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Testing a new enemy for my top-down shooter.
The enemy is a variation of the alien enemy I already had. The AI is implemented with beehave (https://github.com/bitbrain/beehave). This is just a test map.
- Dev snapshot: Godot 4.1 beta 2
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Has anyone done a comprehensive comparison of GUT versus GdUnit4 for unit testing?
I have used both extensively and I do prefer gdUnit personally. I use it as a unit test solution for my addon called 'beehave'. Do not get me wrong: GUT gets the job done equally well but some of the design decisions of gdUnit I prefer:
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Simulating random walk with placeable pathing
This is my first bout with behavior tree AI programming. I'm using beehave to simulate the square AI to just do a random walk combined with a tileset with a configured navmap.
- bastante curioso el plugin
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Working on AI? Checkout the Beehave addon
Beehave is a tool for building Behavior Trees for different components of your game. NPCs, Enemies, Bosses, or whatever you need to have some sort of behavior tree/AI associated with it. It works in both Godot 3 and Godot 4.
- An attempt to make enemy AI...
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State machines. Learned how and I'm never going back.
There’s a nice behavioral tree addon for godot: https://github.com/bitbrain/beehave
HierarchicalFiniteStateMachine
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State machines. Learned how and I'm never going back.
HFSM seems really good too, but I personally don't have as much experience with it (Plus I need to get a better understanding of what its license entails)
What are some alternatives?
godot4-oceanfft - Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
gd-YAFSM - Yet Another Finite State Machine for godot
godot-behavior-tree - A GDScript implementation of a behavior tree for AI, built through Godot nodes.
godot-console - In-game console for Godot 3.
gdx-ai - Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
Godot-TextEditor - A text editor for the Godot game engine.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
godot-coi-serviceworker - A Godot plugin that enables cross-origin isolation for web exports
xsm
godot-replayer-system - Simple Godot cutscene event replay recording and playback engine
Godot - Godot Engine – Multi-platform 2D and 3D game engine