beehave
godot-coi-serviceworker
beehave | godot-coi-serviceworker | |
---|---|---|
12 | 2 | |
1,607 | 36 | |
- | - | |
8.1 | 6.3 | |
8 days ago | 5 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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beehave
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How to organize code?
For a beehavioural tree i recommend taking a look at this plugin: https://github.com/bitbrain/beehave
- Any workaround(s) for this odd plugin quirk?
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Testing a new enemy for my top-down shooter.
The enemy is a variation of the alien enemy I already had. The AI is implemented with beehave (https://github.com/bitbrain/beehave). This is just a test map.
- Dev snapshot: Godot 4.1 beta 2
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Has anyone done a comprehensive comparison of GUT versus GdUnit4 for unit testing?
I have used both extensively and I do prefer gdUnit personally. I use it as a unit test solution for my addon called 'beehave'. Do not get me wrong: GUT gets the job done equally well but some of the design decisions of gdUnit I prefer:
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Simulating random walk with placeable pathing
This is my first bout with behavior tree AI programming. I'm using beehave to simulate the square AI to just do a random walk combined with a tileset with a configured navmap.
- bastante curioso el plugin
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Working on AI? Checkout the Beehave addon
Beehave is a tool for building Behavior Trees for different components of your game. NPCs, Enemies, Bosses, or whatever you need to have some sort of behavior tree/AI associated with it. It works in both Godot 3 and Godot 4.
- An attempt to make enemy AI...
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State machines. Learned how and I'm never going back.
There’s a nice behavioral tree addon for godot: https://github.com/bitbrain/beehave
godot-coi-serviceworker
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Release candidate: Godot 4.1.1 RC 1
In the meantime there is a JavaScript workaround for this that involves a service worker. See here: https://github.com/nisovin/godot-coi-serviceworker
- Release candidate: Godot 4.1 RC 1
What are some alternatives?
godot4-oceanfft - Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
godot-behavior-tree - A GDScript implementation of a behavior tree for AI, built through Godot nodes.
godot-4-3d-third-person-controller - Godot 4 demo with a plug-and-play 3D Third-Person Shooter (TPS) character controller inspired by games like Ratchet and Clank.
gdx-ai - Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
PankuConsole - Feature-packed real-time debugging toolkit for Godot Engine.
Godot-TextEditor - A text editor for the Godot game engine.
godot-FirstPersonStarter - FPS (First Person Shooter) controller template for Godot 4 to give starter content for a new or already existing project!
godot-replayer-system - Simple Godot cutscene event replay recording and playback engine
godot_input_helper - A simple input helper for the Godot Engine
HierarchicalFiniteStateMachine - A powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing.
Godot - Godot Engine – Multi-platform 2D and 3D game engine