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Xsm Alternatives
Similar projects and alternatives to xsm
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godot-behavior-tree-plugin
Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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HierarchicalFiniteStateMachine
A powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing.
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NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better xsm alternative or higher similarity.
xsm reviews and mentions
Posts with mentions or reviews of xsm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-21.
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State machines. Learned how and I'm never going back.
GOAP is extremely cool, but not the best solution for every game. A lot of games don't need dynamic action selection and its associate overhead. I personally like using hierarchical finite state machines for AI. HFSMs have a lot of the benefits that behavior trees have, but it's a bit easier to make them handle events/signals. The extended state machine addon looks like a good implementation, but I personally haven't used it: https://gitlab.com/atnb/xsm
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XSM 2.0 - eXtended State Machine gets major changes (beware: a bit of reading below)
Either through the assetlib, or by cloning the gitlab repo. Be sure to have the plugin activated in your project's preferences.
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General tools a new user should be aware of
This has become a staple for my code. https://gitlab.com/atnb/xsm/
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My thoughts on the topic of visual scripting
https://gitlab.com/atnb/xsm/ https://godotengine.org/asset-library/asset/1349
- Concurrent State Machine from GDQuest State Machine.
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Can someone explain to me Godot's Scene, Node and Signal Architecture/System in terms of Unity Scenes, GameObjects, Components and Prefabs?
These plugins are explicitly NOT workable if you think in unity. https://github.com/godot-addons/godot-behavior-tree-plugin https://gitlab.com/atnb/xsm/
- What should I delegate to the States used by a State Machine and what should I handle directly?
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State Machine Stuff (Update from Before)
I use this, and it worked really well. https://gitlab.com/atnb/xsm
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I've added a chunk system to my open-source GDNative roguelike map plugin
This addon specifically is like 2 scripts in the addons folder, the plugin script only sets up proper icons, and I love it.https://gitlab.com/atnb/xsm/-/tree/master/
- XSM - eXtended State Machine version 1.5
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Basic xsm repo stats
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