Beef | hylo | |
---|---|---|
26 | 54 | |
2,367 | 1,110 | |
0.6% | 1.8% | |
9.4 | 9.9 | |
10 days ago | 4 days ago | |
C++ | Swift | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Beef
- Odin Programming Language
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Crystal 1.9.1 Is Released
Is it really a one man show? It looks like Beef Lang has excellent home page https://www.beeflang.org/ and I never heard about it until now.
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I'm sorry honey, it's just not working out. Our relationship worked when we were younger, but we're both older now and we've grown apart. This issue is to fully eliminate LLVM, Clang, and LLD libraries from the Zig project.
Jai is dead, this is the year of Beef from the genius behind Plants vs. Zombies and Bookworm Adventures Deluxe.
- The Beef Programming Language
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Transpiler to C++
On one hand, I feel there are so many similar languages out there {(Val, Vala, Vale, Corroded Iron, Beef, Zig, Carbon, cppfront, Jai)...}, that we don't need yet another, but also I encourage further thought because it may be inspiration for future improvements to C++ itself. The number one faux pas I see them make is trying to directly compete with C++ (inventing their own type system, their standard library, their build system, own package format...), whereas your (by its very nature as a transpiler) embraces C++.
- 0.43.4
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Sharing Saturday #428
This project is an exploration of two things. Firstly I wanted to dig into the exciting new language and IDE, Beef. If you're the low-level code oriented type I _highly_ recommend checking it out. Beef is a systems-level language (like C/C++) that borrows heavily from C# but ditches the garbage collector. It comes with a wonderful IDE and a great debugger and just an excellent work flow. Check it out at https://www.beeflang.org/.
- Suggest an interesting language for me to try out, that I can use for 2D Games. Something that I might not have considered, or is not particularly well known.
- Carbon - an experimental C++ successor language
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[OC] C++ developers be like...
That's why I love C#, Rust and Beef so much - no need to worry about pointers and segfaults and the code is generally nice to read unless you do something extremely crazy.
hylo
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Vala Programming Language
Or Val[0], now called Hylo (for a good reason), or V[1].
[0] https://www.hylo-lang.org
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Cpp2 and cppfront – An experimental 'C++ syntax 2' and its first compiler
The evolution of C++ has been a multi-decade history of dealing with difficult reality.
I have great hope that Herb can create with his cppfront project “The Very Best of C++” to carry that tremendous legacy forward.
If I was to throw my hat into a “C++ successor”, it would be https://www.hylo-lang.org/ with its “all the safeties” and “tell you when you’re doing it sub-optimal” approach.
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Borrow Checking Hylo [video]
Paper: https://2023.splashcon.org/details/iwaco-2023-papers/5/Borro...
> Hylo is a language for high-level systems programming that promises safety without loss of efficiency. It is based on mutable value semantics, a discipline that emphasizes the independence of values to support local reasoning. The result—in contrast with approaches based on sophisticated aliasing restrictions—is an efficient, expressive language with a simple type system and no need for lifetime annotations.
> Safety guarantees in Hylo programs are verified by an abstract interpreter processing an intermediate representation, Hylo IR, that models lifetime properties with ghost instructions. Further, lifetime constraints are used to eliminate unnecessary memory allocations predictably.
https://www.hylo-lang.org/
https://github.com/Hylo-lang/Hylo
- Hylo a programming language that tries to be safe and fast
- Odin Programming Language
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Why do lifetimes need to be leaky?
A model without lifetimes is also being explored in other languages, e.g. in Hylo. It sacrifices expressiveness, but on the other hand you don't have to deal with explicit lifetimes!
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D Programming Language
Why go through all the trouble when you can do this: https://www.hylo-lang.org/ and not spend a second thinking of lifetimes? No, copies will not be issued unless necessary.
Or why not keep exploring this idea as well? More research-oriented than the first one right now, though, so take it with a grain of salt: https://vale.dev/
- Berry is a ultra-lightweight dynamically typed embedded scripting language
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I've heard that "Rust's borrow checker is necessary to ensure memory safety without a GC" usually also implying it's the only way, but I've done the same without the borrow checker. Am I just clueless/confused?
Get rid of references at the cost of some expressivity (see Hylo, formerly Val)
- Rename 'Val' to 'Hylo'
What are some alternatives?
Odin - Odin Programming Language
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
jakt - The Jakt Programming Language
Vale - Compiler for the Vale programming language - http://vale.dev/
rust - Empowering everyone to build reliable and efficient software.
vale - Verified Assembly Language for Everest
ispc - Intel® Implicit SPMD Program Compiler
juCi++