bearlibterminal VS SFML

Compare bearlibterminal vs SFML and see what are their differences.

bearlibterminal

Interface library for applications with text-based console-like output (by cfyzium)
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bearlibterminal SFML
3 122
114 9,631
- 1.0%
4.5 9.5
6 months ago 4 days ago
C C++
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bearlibterminal

Posts with mentions or reviews of bearlibterminal. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-02.
  • Tic tac toe
    1 project | /r/gamedev | 17 Apr 2022
    Yeah looks like good practice. Although it's better to make console programs with simple libraries like bearlibterminal, so you don't need perfectly formatted whitespace and it's not so ugly.
  • My simple Asci renderer implemented in SDL2
    4 projects | /r/roguelikedev | 2 Jul 2021
  • Sharing Saturday #366
    6 projects | /r/roguelikedev | 11 Jun 2021
    The old frontend was using BearLibTerminal via Cursive, a Rust crate to handle terminal UIs. BearLibTerminal is a great library and can handle font/tiles of different sizes. See the "spacing" parameter at http://foo.wyrd.name/en:bearlibterminal:reference:configuration.

SFML

Posts with mentions or reviews of SFML. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-08.

What are some alternatives?

When comparing bearlibterminal and SFML you can also consider the following projects:

Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

raylib - A simple and easy-to-use library to enjoy videogames programming

Aztheria-and-Elendor-Worlds-of-Dragons - A roguelike game in C++ about being a dragon, intended to include support both for randomly generated and developer/user generated worlds.

SDL - DEPRECATED: Official development moved to GitHub

reflector - Reflector: Laser Defense, a tactical base-builder game

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

codealong2020 - The reddit /r/roguelikedev code along 2020!

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

ASCII-axe - ASCII roguelike for Linux, Windows & OSX

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

GhostSystem - Online RPG scifi-fantasy dystopia with a focus on a living world. In heavy development, not playable.

GStreamer - GStreamer open-source multimedia framework