baron
IDE allow you to refactor code, Baron allows you to write refactoring code. (by PyCQA)
Vulkan-ValidationLayers
Vulkan Validation Layers (VVL) (by KhronosGroup)
baron | Vulkan-ValidationLayers | |
---|---|---|
1 | 30 | |
285 | 699 | |
0.0% | 1.1% | |
4.4 | 9.9 | |
over 2 years ago | 7 days ago | |
Python | C++ | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
baron
Posts with mentions or reviews of baron.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-07.
Vulkan-ValidationLayers
Posts with mentions or reviews of Vulkan-ValidationLayers.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-20.
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Baldurs Gate 3 wont work with Vulkan
If this works then it might actually be a game bug and the game I guess passes invalid shaders when the cache exists... but it seems to work fine on windows vulkan drivers. You could try to run the game with https://github.com/KhronosGroup/Vulkan-ValidationLayers
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Help a noob out: compute shader synchronization/scheduling
For debugging these kinds of issues, I would recommend enabling the synchronization validation layer.
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Validation Layers crash Vulkan (on Android)
I would use the debugger to produce a stack trace and look into the validation layers source code. https://github.com/KhronosGroup/Vulkan-ValidationLayers Then I would either file an issue or make a PR there.
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Managing bindless descriptors in Vulkan
Currently validation layers might generate false-positive errors: https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/3450
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Validation layers sporadically cause extended dynamic states to crash.
A'rightey... I was able to reproduce this issue with Sascha Willems basic triangle example, so I am fairly certain, that this is a bug. I've opened an issue.
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Need help using Vulkan-ValidationLayers as CMake FetchContent
I am really at loss here, I found this issue but it doesn't really help me (I am starting to doubt it's even possible, maybe I'm a clown and doing it wrong...)
- Anyway to get QueueSubmit to wait on Timeline Semaphores?
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Synchronization layers being triggered by a subpass dependency
Can you post a reproduction case at https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues so we can take a look at it.
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Emacs Is Not Enough
Which is why a GPU debugger with frame tracing is so much better option.
By the way, there are actually ways to expose a print function on shader code, provided there is driver support.
https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob...
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Is here a way to turn VkResult into C string?
Huh yeah. Looking through the header the function you want works with c but there are others using c++ features. The reason given is understandable.
What are some alternatives?
When comparing baron and Vulkan-ValidationLayers you can also consider the following projects:
quickstep - Quickstep project
vulkan-guide - Introductory guide to vulkan.
Pylint - It's not just a linter that annoys you!
Vulkan - Examples and demos for the new Vulkan API
pyusb - Easy USB access for Python
SDL - Simple Directmedia Layer
prjtrellis - Documenting the Lattice ECP5 bit-stream format.
Keras - Deep Learning for humans
rust-sdl2 - SDL2 bindings for Rust
tensorflow - An Open Source Machine Learning Framework for Everyone
baron vs quickstep
Vulkan-ValidationLayers vs vulkan-guide
baron vs Pylint
Vulkan-ValidationLayers vs Vulkan
baron vs pyusb
Vulkan-ValidationLayers vs quickstep
Vulkan-ValidationLayers vs pyusb
Vulkan-ValidationLayers vs SDL
Vulkan-ValidationLayers vs prjtrellis
Vulkan-ValidationLayers vs Keras
Vulkan-ValidationLayers vs rust-sdl2
Vulkan-ValidationLayers vs tensorflow