backroll-rs VS website

Compare backroll-rs vs website and see what are their differences.

backroll-rs

A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode. (by HouraiTeahouse)

website

Let's Encrypt Website and Documentation (by letsencrypt)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
backroll-rs website
3 235
345 818
0.0% 0.2%
0.0 8.7
about 1 year ago 3 days ago
Rust HTML
ISC License Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

backroll-rs

Posts with mentions or reviews of backroll-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.
  • Choosing a networking library for my game
    8 projects | /r/rust_gamedev | 6 May 2022
    I'll share two other options, of course with numerous caveats on each: - https://github.com/HouraiTeahouse/backroll-rs Looks great for low-latency games - https://partner.steamgames.com/doc/features/multiplayer Steam can be used on non-Steam platforms too, and has official-ish rust bindings but haven't tried this route
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    I haven't actually got to the point of trying to implement it in my fighting game engine but Backroll rs is a rust implementation of GGPO https://github.com/HouraiTeahouse/backroll-rs
  • Help wanted with Backroll-rs (new networking library)
    8 projects | /r/rust | 31 May 2021
    Backroll-rs is a brand new networking library based on GGPO dedicated to peer-to-peer Rollback Netcode, for use in fighting games, platform fighters, and other games with less than 8 players that require low latency. We are looking for programmers familiar with Rust to help finish this project. We are 80% of the way completed with this project, but we need more unit tests and debugging to fully finish it.

website

Posts with mentions or reviews of website. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-25.

What are some alternatives?

When comparing backroll-rs and website you can also consider the following projects:

ggpo - Good Game, Peace Out Rollback Network SDK

hub-feedback - Feedback and bug reports for the Docker Hub

rapier - 2D and 3D physics engines focused on performance.

Visual Studio Code - Visual Studio Code

bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.

Rocket.Chat - The communications platform that puts data protection first.

Backroll-rs-test - A macroquad sample project that has rollback

BookStack - A platform to create documentation/wiki content built with PHP & Laravel

rfcs - Suggest changes to Bevy and view accepted designs

Nginx - An official read-only mirror of http://hg.nginx.org/nginx/ which is updated hourly. Pull requests on GitHub cannot be accepted and will be automatically closed. The proper way to submit changes to nginx is via the nginx development mailing list, see http://nginx.org/en/docs/contributing_changes.html

bevy_egui - This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/

PostgreSQL - Mirror of the official PostgreSQL GIT repository. Note that this is just a *mirror* - we don't work with pull requests on github. To contribute, please see https://wiki.postgresql.org/wiki/Submitting_a_Patch