Azurite
ktx
Azurite | ktx | |
---|---|---|
1 | 6 | |
41 | 1,323 | |
- | 1.1% | |
2.6 | 5.8 | |
9 months ago | about 2 months ago | |
Java | Kotlin | |
MIT License | Creative Commons Zero v1.0 Universal |
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Azurite
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C++, Java, or Kotlin for a game engine?
Well, an interesting open project game engine written in java using lwjgl and has been developed since a ~year ago and the developers still currently working on it https://github.com/azurite-engine/Azurite if you want to use an engine ofc. Well, good luck in your journey :)
ktx
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LÖVE: a framework to make 2D games in Lua
I liked working with it (the library) but learned I hate working with Lua just slightly less than I hate working with JS. At least in JS we now have TS and things like Elm.
I ended up moving to https://github.com/libktx/ktx for that little project.
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🧸 Tiny : my Kotlin Multiplatform 2D Game engine
I highly, highly recommend using libKTX when using Kotlin with libGDX
- Is there a cross platform 2d graphics library with a simple API like p5
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C++, Java, or Kotlin for a game engine?
Not sure if it's mentioned already but I'd strongly recommend LibKTX and Kotlin instead: https://libktx.github.io/
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Asset Manager 1.0 Release: Download, index & search your game assets from itch.io and Humble Bundle
so kotlin is the preferred language for android development. It's fully interoperable with java and is usually touted as a better less boiler-platey java alternative. The language itself is very nice, with a lot of modern features and really nice syntax. It also has a really cool multiplatform system and a nice ecosystem for crossplatform libraries making it really nice for gamedev where you want to target all platforms. Some cool kotlin gamedev libs to check out if you're interested is https://korge.org/, https://littlekt.com/ and https://github.com/libktx/ktx (really nice kotlin bindings for working with libgdx which is a really mature crossplatform java game engine.
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Game Dev
There is a Kotlin extension project for Libgdx, KTX. Its a good start as a beginner, there are lots of good tutorials for libgdx. Its good you limit your scope to top down games like Pokemon or Zelda.
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
Rebel - Rebel is a 2D Game Engine for Java. Used internally at NorthernLights Games
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
TXEngine - TXEngine is a modular and configurable text-based game engine. Write entire text-based games without writing a single line of code!
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.
pixel-community - High performance and modular Java/Kotlin 2D Game Framework.
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
FriceEngine - :video_game: JVM game engine based on Swing/JavaFX.