axl.glfl
C++ Middleware Writer
axl.glfl | C++ Middleware Writer | |
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3 | 98 | |
1 | 60 | |
- | - | |
5.7 | 8.3 | |
over 2 years ago | 5 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | BSD license |
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axl.glfl
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What's some github repo to take a look at to get a grasp of real-world C++?
axl.glfl
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There has been a lot of library restructuring and redesigning the past months.
A new library has been added axl.ge, being for a game engine. All my attention and effort is on this library and its dependencies, axl.ds, axl.math, and axl.glfl.
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Making a game in C++
I also have a data structure library axl.ds, a maths library axl.math, a very organized opengl function loading library axl.glfl, and a media loading library axl.media
C++ Middleware Writer
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C++ exams to practice
I use unique_ptr, but not as much as I used to. I've never used shared_ptr. This is my library that uses some C++ 2020 and 2017 features.
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What led you to use Linux as your daily driver?
I started with Linux in the late 90s. I switched to FreeBSD around 2013 and returned to Linux a couple of years ago. Io_uring was the main reason I had to come back. At first I ported the back tier of my code generator back to Linux and then I ported the middle tier from being POSIX based to Linux.
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Simpletonian approach to services?
Are there others that minimize multithreading and opt for multi-processing with single threaded processes? Call me a simpleton, but this approach eliminates some of the most difficult bugs by design. Here's an example of one of my single-threaded servers. The network io is asynchronous, but the file io is synchronous. Thanks
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Ask for info: Sample open source program offer command line interface handling
I've been working on this program for 13 years now. At one point it had 7 global variables and none of them were const. Now it has 4 global variables and 2 of them are const.
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Would std::construct_at be better here?
in one of my programs. I'm thinking about changing it to:
- C++ code generator to help build distributed systems
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Version 1.15 of the C++ Middleware Writer
It's a merger of services and code generation: an on-line code generator that outputs low-level messaging and serialization code based on high-level input. It's implemented as a 3-tier system and uses output from the code generator in each tier. There's also a traditional library that's part of the repo.
Support for more data types for message lengths. Previously message lengths were always 4 bytes. I used this, for example, to reduce the size of the type used for message lengths between the front and middle tiers of the CMW from 4 bytes to 2 bytes.
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295 pages on Initialization in Modern C++, a new cool book!
More concretely, I use it to generate code that's used in each of the tiers mentioned above. The link is to one example of that.
- Why is you SaaS not growing faster?
What are some alternatives?
EmptyEpsilon - Open source bridge simulator. Build with the SeriousProton engine.
stm32-hal - This library provides access to STM32 peripherals in Rust.
Escape-the-Abyss
dyno - Runtime polymorphism done right
axl.gl - A cross-platform C++ graphics library.
dockcross - Cross compiling toolchains in Docker images
adobe_source_libraries - Adobe Source Libraries
go - The Go programming language
axl.cm - A multiplatform C++ library for common and basic system functionalities.
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
axl.math - A simple C++ math library primarily designed for game engines.
amp-embedded-infra-lib - amp-embedded-infra-lib is a set of C++ libraries and headers that provide heap-less, STL like, infrastructure for embedded software development