awesome-programming-languages
lobster
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awesome-programming-languages | lobster | |
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10 | 37 | |
525 | 2,135 | |
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8.3 | 9.4 | |
13 days ago | 23 days ago | |
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MIT License | - |
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awesome-programming-languages
- Awesome-Programming-Languages – A GitHub Curated List of Programming Languages
- The list of 405 programming languages
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Why there are no more classes in new programming languages ?
There are many cool and awesome languages out there...
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Good resources to find new and in development programming languages?
https://github.com/ChessMax/awesome-programming-languages seems pretty good. I would love to have some kind of sorting and filtering options, but it is definitely very comprehensive and actively maintained.
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Seeking Language Project to Join
There are hundreds of awesome programming languages out there. You are to choose what's more suitable for your goals and interests. Many languages are looking for contributors, testers and so on. Just give it a try.
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Let's collect relatively new research programming languages in this thread
Behold - the list of 303 languages - from old to new, from mainstream to super obscure. Last updated 4 days ago.
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Georgia Tech professor's thoughts on C/C++ alternatives
Another curated list of (mostly) opened sourced languages: https://github.com/ChessMax/awesome-programming-languages
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May 2022 monthly "What are you working on?" thread
Continue working on collecting awesome PLs. Want to say many thanks to all contributors. You are all cool. One of the contributors added 30 PLs to the list. It's incredible. Now the list contains 178 languages. And it's huge. The more will come later. Stay tuned! As always I'm open to any help/contributions (PRs or issue or even ideas).
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A list of new budding programming languages and their interesting features?
I'm working on collection list of programming languages. Here is the link https://github.com/ChessMax/awesome-programming-languages. That may be helpful.
lobster
- The Lobster Programming Language
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The Neat Programming Language
I think lobster does this.
"Compile time reference counting / lifetime analysis / borrow checker."[1]
"Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1]
[1] https://strlen.com/lobster/
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Why does Rust need humans to tell it how long a variable’s lifetime is?
There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes.
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What are some must have built-in modules in your opinion/experience?
I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole host of things like font rendering, image loading, etc.
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Minetest: An open source voxel game engine
The actual game itself, yes. Based on this open source project though which provides the language its written in and core engine tech: https://github.com/aardappel/lobster
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Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc.
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Using a borrow checker to track mutable refs in a GCed FP language?
Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features.
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What would make you try a new language?
Also, can I introduce you to https://strlen.com/lobster/, a garbage collected language made for game development by (and primarily for) the one and only Wouter "aardappel" van Oortmerssen?
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In a custom typed imperative programming language, what should the compiler do next, after resolving variable references?
I would like to make it work to some degree like Rust with a borrow checker, and have optional static typing (with type inference wherever it can). Other sources of inspiration, lobster lang, and dart. It is going to (eventually...) compile to several places like dart (browser, iOS, android, linux, etc.). After I've created the AST, I've gone straight to code generation, because that's the easy part IME. But now have to insert the "middle" and do typechecking/borrowchecking/inference/other checking. This is for an imperative-style language.
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Features you've removed from your lang? Why did you put them in, why did you take them out?
Over the ~12 years of Lobster (https://strlen.com/lobster/) 's existence, features that were removed (in this order): * Lexical scoping. * Icon style backtracking. * Small-talk like syntax. * Dynamic Typing. * Multimethods. * Frame based state (like FRP). * Co-routines.
What are some alternatives?
Vale - Compiler for the Vale programming language - http://vale.dev/
cakelisp - Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop
FStar - A Proof-oriented Programming Language
treesheets - TreeSheets : Free Form Data Organizer (see strlen.com/treesheets)
tlaplus - TLC is a model checker for specifications written in TLA+. The TLA+Toolbox is an IDE for TLA+.
language-ext - C# functional language extensions - a base class library for functional programming
Kind - A next-gen functional language [Moved to: https://github.com/Kindelia/Kind2]
mun - Source code for the Mun language and runtime.
dafny - Dafny is a verification-aware programming language
swift - The Swift Programming Language
urweb - The Ur/Web programming language
cligen - Nim library to infer/generate command-line-interfaces / option / argument parsing; Docs at