awesome-godot
Godello
Our great sponsors
awesome-godot | Godello | |
---|---|---|
10 | 17 | |
5,941 | 744 | |
7.0% | - | |
7.2 | 2.1 | |
5 days ago | 8 months ago | |
GDScript | ||
Creative Commons Attribution 4.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-godot
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Godot 4.1 Is Released
Some more listed here: https://github.com/godotengine/awesome-godot#projects
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Sharing your Godot game online for free using Surge.sh
-A curated list of free resources for Godot -Heartbeast tutorial and channel
- Community driven list of tutorials and sources
- What Godot plugins do you find useful?
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What are your favourite Godot plugins/tools?
I just did some googling and and I found this: https://github.com/godotengine/awesome-godot
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Lorien – Infinite canvas drawing/whiteboarding app
No, i don't really have a general advice for that..all depends on what you want to build. I'd say start simple but as it grows you have to make sure your architecture stays clean, otherwise the whole thing becomes unmanageable. If you want to look at other big open source applications done in Godot look at Pixelorama and MaterialMaker (this one even got an Epic Mega Grant). There is also this list with great apps/pluings etc: https://github.com/godotengine/awesome-godot
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Godot sample games that can be used as a starting point for creating your own game
The Awesome Godot GitHub Repository has some Template content, some Demos, and some Games (some of which point to GitHub repositories with source code).
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Where do you find Godot Addons?
What kind of content goes in the list? Is it limited to just GDScript/C#/GDNative addons that can be downloaded from the Asset Library in the editor, or also projects that can be downloaded from the Asset Library in the project manager, or also modules that require recompiling the engine? Is this a general-purpose list like https://github.com/godotengine/awesome-godot is?
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Does anyone knoe any good godot tutorials?
Here you go, that's the gold mine: https://github.com/godotengine/awesome-godot#tutorials
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Godot plugins??
I would recommend you to look at this list of plugins and scripts. There are many nice plugins listed.
Godello
- Godot 4.1 Is Released
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Base C# Godot 4 Project?
? Godello https://github.com/alfredbaudisch/Godello
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Best way to build a cross platform UI using CSharp?
Yeah that is my point I am struggling with. Flutter is a viable solution especially I know it does what I want. But look at this: https://github.com/alfredbaudisch/Godello and check out the Godot Editor screenshots. This stuff runs in Web, Desktop and Mobile and even on the Switch (which I do not need).
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Godot for Rich Client Applications?
Godello
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A WIP trello like todo plugin for godot.
Or https://github.com/alfredbaudisch/Godello But inside of a project would actually be nice too
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Godot 4.0 development enters feature freeze ahead of the first beta
For desktop and mobile apps, it could work.
For example, here is kanban PoC made by someone:
https://github.com/alfredbaudisch/Godello
But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.
But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.
Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.
But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.
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Hopefully with all the Unity refugees joining us this becomes way less of an issue
My project Godello is a clone of Trello made with Godot, which makes use of everything available in Godot regarding UIs and it has a database of boards, lists and cards: https://github.com/alfredbaudisch/Godello
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Godot for GUI
Godello. Trello inspired kanban board, powered by an online real-time collaborative backend. Opensource. https://github.com/alfredbaudisch/Godello
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Check my other Godot UI project, Godello: https://github.com/alfredbaudisch/Godello
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I'm writing a book about Business Software Development with Godot (data-oriented software with databases, APIs and Websockets, plus Apps and Tools)
Interesting, I never had problem with that. Which OS are you using? I received reports that on MacOS even 3.4 and 4.0 have blurry fonts. Can you run this to see if it's blurry for you? https://github.com/alfredbaudisch/Godello
What are some alternatives?
awesome-flame - An awesome list that curates the best Flame games, projects, libraries, tools, tutorials, articles and more.
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
vodon-pro - Vodon Pro is a video player designed for esports coaches to review footage of players.
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
godot-swift - swift language support for the godot game engine
godex - Godex is a Godot Engine ECS library.
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
react-native-desktop-qt - A Desktop port of React Native, driven by Qt, forked from Canonical
godot-syntax-themes - Syntax themes for the Godot Engine script editor
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0