awesome-generative-art
PixiJS
awesome-generative-art | PixiJS | |
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3 | 116 | |
1,659 | 42,552 | |
- | 0.8% | |
0.0 | 9.9 | |
6 months ago | 4 days ago | |
TypeScript | ||
- | MIT License |
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awesome-generative-art
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Creative coding, making loops with Processing
This is something that is pretty much whats closest to my heart. The creative coding / visual scene.
Here is a good list.
https://github.com/kosmos/awesome-generative-art
Also… Shaders ! Is a great way to start.
https://www.vimeo.com/nrlnd
Thats my work. All realtime.
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Ask HN: Resources to learn generative art programming?
One of the better ones I've found is Tyler Hobbes [0].
I recently found the "Bridges Archive" online [1]. It's a goldmine of ideas (I won't link to them but they have tilings, space filling algorithms, multi-scale Truchet patterns and many more).
I favor the ideas rather than the implementation as I already know how to program so you may do better with learning something like processing/p5.js [2].
In terms of raw ideas, I've found Jared Tarbell to be a huge inspiration [3] [4].
I'm sure I'll get lashed on here for the mere mention of NFTs but I've found there are consistently awesome generative art being displayed on Twitter for artists showing their work and advertising their NFTs for sale. One resource that I've found to be pretty consistently good is fxhash.xyz [5] [6]. Looking for #fxhash tags on Twitter will probably give you rich results.
I also have my own NFTs whose source code I've released as CC0 if you want to take a look [7] (none are for sale right now) along with a half assed attempt at making a list of resources for generative art [8].
There's plenty of "awesome" generative art lists [9] as well as many examples and other projects on p5.js [2]. And of course there's always Reddit [10] [11].
Oh and "Coding Train" is deceptively deep, packing complex ideas in a kind of "cutesy" veneer but still managing to tackle topics that run the gamut of easy to incredibly difficult [12].
There's really too many resources to list. It depends on what level you're at. I tend to focus on Javascript and the 'ideas' rather than the implementation so much. If you're starting from a point of learning programming, you're probably better off going through a tutorial or two on how to actually program and then try and tackle some "classic" generative art examples (grids, recursive grides, flow fields, etc.).
I occasionally run into people who have all their experiments on GitHub which might be enlightening [13].
[0] https://tylerxhobbs.com/essays
[1] https://archive.bridgesmathart.org/#gsc.tab=0
[2] https://p5js.org/examples/
[3] http://www.complexification.net/gallery/
[4] http://levitated.net/
[5] https://www.fxhash.xyz/
[6] https://twitter.com/fx_hash_
[7] https://github.com/abetusk/iao
[8] https://github.com/abetusk/iao/blob/main/Notes.md
[9] https://github.com/kosmos/awesome-generative-art
[10] https://www.reddit.com/r/generative
[11] https://www.reddit.com/r/proceduralgeneration/
[12] https://www.youtube.com/channel/UCvjgXvBlbQiydffZU7m1_aw
[13] https://github.com/anaulin/generative-art
- a question about where to start
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
py5 - A Python library that makes Processing available to the CPython interpreter using JPype.
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
genuary2022 - My entries for Genuary2022
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
weird - Generative art in Common Lisp
react-canvas - High performance <canvas> rendering for React components
iao - iao
A-Frame - :a: Web framework for building virtual reality experiences.
awesome-interview-questions - :octocat: A curated awesome list of lists of interview questions. Feel free to contribute! :mortar_board:
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
py5generator - Meta-programming project that creates the py5 library code.
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.