awesome-ebitengine
rust-playground
awesome-ebitengine | rust-playground | |
---|---|---|
7 | 71 | |
564 | 1,174 | |
- | 1.8% | |
6.5 | 9.5 | |
6 days ago | 18 days ago | |
Rust | ||
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-ebitengine
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Hello, world – A technical overview of the software powering bgammon.org
Hey, author here. I am glad to answer any questions.
Ebitengine is a blast to use as a game developer, and if you are at all considering trying it out, please do. The awesome-ebitengine repository links out to a lot of helpful developer resources:
https://github.com/sedyh/awesome-ebitengine
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Making Games in Go for Absolute Beginners
I have been a happy user of Ebitengine for several years. If you are interested in seeing the source of some games created with it, check out the awesome-ebitengine list.
https://github.com/sedyh/awesome-ebitengine
All of the games listed on my itch.io profile were created using Ebitengine, and they are all open source.
https://rocketnine.itch.io
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Ask HN: Released games built on FOSS engines?
This is a list of released, open source games created in Go using the Ebitengine game engine:
https://github.com/sedyh/awesome-ebitengine#games
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Game Dev in Golang
Also here is a list of gamedev libs for Golang. Most are engine agnostic: https://github.com/sedyh/awesome-ebitengine
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how mature is ebiten?
Awesome Ebitengine
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gomobile?
There’s a graphics library https://github.com/hajimehoshi/ebiten that is fairly popular. Someone has a list of projects using it https://github.com/sedyh/awesome-ebiten
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Ebiten in 2021 (Go game engine)
Awesome Ebiten, an index of useful resources for anyone interested in Ebiten.
rust-playground
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Rust: Box Is a Unique Type
If you have an object that's !Unpin, then Miri will not apply uniqueness rules to anything containing it [0], including boxes and &mut references. (In the example code, replacing the PhantomPinned with a () will make Miri complain again.) This is considered a temporary (if long-lived) measure to allow async executors to manipulate pinned futures without invalidating all their references and whatnot. Thus, it might be seen as undetected UB, in lieu of a permanent solution.
[0] https://play.rust-lang.org/?version=stable&mode=debug&editio...
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Fivefold Slower Compared to Go? Optimizing Rust's Protobuf Decoding Performance
That would be true if you used `Vec::clear` too, it doesn't allocate a new vector. My point was that you still end up running Drop implementations with RepeatedField, just not all at once. See https://play.rust-lang.org/?version=stable&mode=debug&editio...
- Xz: Can you spot the single character that disabled Linux landlock?
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How to Lose Control of Your Shell
That's a valid Unix path, but rust's quoting does nothing to stop it: https://play.rust-lang.org/?version=stable&mode=debug&editio...
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Borrow Checking Without Lifetimes
Self-referential structs work fine in Rust and always have.
https://play.rust-lang.org/?version=stable&mode=debug&editio...
The compiler will correctly prevent you from moving the value.
The other way to have a struct that starts out as non-self-referential and then becomes self-referential can be achieved with `unsafe` and `Pin::new_unchecked`, which is how `async {}` is handled.
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Improving Interoperability Between Rust and C++
In rust as currently stands: https://play.rust-lang.org/?version=stable&mode=debug&editio...
On the other hand, both this wrapper and yours are counterproductive if the element size is dynamic (e.g. perhaps you're dealing with some nonsense like:)
struct ITableColumn {
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New Linux glibc flaw lets attackers get root on major distros
Overflow checks turn into two's compliments' wrapping, but that's only considered acceptable because bounds checks are not turned off.
https://play.rust-lang.org/?version=stable&mode=release&edit...
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Atomics and Concurrency
I have no idea what you're talking about, but it sounds unnecessarily complicated and why I don't use Rust for any serious work.
This demonstrates the ABA problem in safe Rust: https://play.rust-lang.org/?version=stable&mode=debug&editio...
Substitute the sleep with a combination of doing computation/work and the OS thread scheduler, and you can see how the bug surfaces.
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Rust 🦀 Installation + Hello World
You can also try Rust online using the Rust playground: https://play.rust-lang.org/
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4B If Statements
(Click ... beside build to get assembly) https://play.rust-lang.org/?version=stable&mode=release&edit...
Unfortunately the go playground doesn't seem to support emitting assembly?
What are some alternatives?
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
ebitengine-rock-paper-scissors - Rock Paper Scissors Wars
trunk - Build, bundle & ship your Rust WASM application to the web.
tetra3d - Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
mdBook - Create book from markdown files. Like Gitbook but implemented in Rust
awesome-gamemaker - A curated list of awesome libraries, snippets, guides, and projects for GameMaker.
Rocket - A web framework for Rust.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
halley - A lightweight game engine written in modern C++
sqlx - 🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, and SQLite.