awesome-collision-detection
:sunglasses: A curated list of awesome collision detection libraries and resources (by jslee02)
zelda-framework
By Ratstail91
awesome-collision-detection | zelda-framework | |
---|---|---|
2 | 4 | |
824 | 5 | |
- | - | |
5.1 | 0.0 | |
8 months ago | almost 3 years ago | |
C++ | ||
Creative Commons Zero v1.0 Universal | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-collision-detection
Posts with mentions or reviews of awesome-collision-detection.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-22.
- Simulating collisions
-
[C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
Other resources on collision detection: https://github.com/jslee02/awesome-collision-detection
zelda-framework
Posts with mentions or reviews of zelda-framework.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-22.
- [C++] I've been coding for 17 years, and I bombed a coding interview today. I need help reviewing a game engine's code.
-
[C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
But really, Box2D is a physics library, all I needed here was a collision library. I built this for my game engine, and if I used Box2D I'd have to do things the Box2D way i.e. a physics world, etc.
- Zelda-Framework - a lightweight SDL2 based C++ game engine in progress. See comments for feature list.
- Writing a Game Engine - What Do I Need?
What are some alternatives?
When comparing awesome-collision-detection and zelda-framework you can also consider the following projects:
FCL - Flexible Collision Library
pixel-perfect-object-based-collision - This is the pixel-perfect object-based collision tutorial code for GameMaker (as of IDE v2023.1.1.62).
colliders