awesome-gbdev
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev] (by avivace)
mooneye-gb
A Game Boy research project and emulator written in Rust (by Gekkio)
awesome-gbdev | mooneye-gb | |
---|---|---|
1 | 5 | |
3,051 | 921 | |
- | 1.8% | |
6.1 | 0.0 | |
over 3 years ago | about 2 years ago | |
Rust | ||
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-gbdev
Posts with mentions or reviews of awesome-gbdev.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-26.
-
[GameBoy] Problem with CD instruction.
Other valuable resources: https://github.com/avivace/awesome-gbdev
mooneye-gb
Posts with mentions or reviews of mooneye-gb.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-26.
- [GameBoy] Problem with CD instruction.
- RBoy: A Gameboy Emulator in Rust
-
MetroBoy, gate-level simulator of the original Game Boy
The Mooneye GB project, still only doing DMG and not supporting Color, is trying to accurately document as many variants and differences between versions as possible. But it's essentially at the cycle level and not gate level. If there are very nuanced differences at the cycle level, there are probably a lot more differences on the gate level.
-
Strange coin-incrementing bug in Super Mario Land in my Game Boy emulator in C. Advice please?
Test your DAA instruction. https://github.com/Gekkio/mooneye-gb/blob/master/tests/acceptance/instr/daa.s
-
jitboy: A Game Boy emulator with dynamic recompilation (JIT) for x86-64
[3] https://github.com/Gekkio/mooneye-gb/tree/master/tests
What are some alternatives?
When comparing awesome-gbdev and mooneye-gb you can also consider the following projects:
pandocs - The single, most comprehensive Game Boy technical reference.
cemu_graphic_packs - Community Graphic Packs for Cemu
pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference
gbemu - A Gameboy emulator in modern C++
awesome-n64-development - A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.