avendish
Moshi
avendish | Moshi | |
---|---|---|
34 | 17 | |
412 | 9,505 | |
1.5% | 0.4% | |
8.5 | 8.5 | |
2 days ago | 22 days ago | |
C++ | Kotlin | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
avendish
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Ask HN: What audio/sound-related OSS projects can I contribute to?
Happy to introduce you to https://ossia.io there are a lots of tasks open! You can check the projects for the general development axes: https://github.com/ossia/score/projects?query=is%3Aopen ; e.g. Audio, Musicality, Integrations, JACK & Linux integration (some are in Classic projects mode) all have audio-related tasks, some easy, some hard.
Creating new Avendish plug-ins (docs: https://celtera.github.io/avendish/) could also be fairly useful, here's a very basic example one: https://github.com/celtera/avendish/blob/main/examples/Advan...
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Learning C++ for Multimedia and Audio programming
If you are interested in making max, pd, etc... extension you can look into https://github.com/celtera/avendish : it's made exactly for this and tries to stay very close from standard C++ unlike most existing audio frameworks which often come with their own bespoke standard library reimplementation. The documentation also tries to explain the c++ features it used, you might find this useful!
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Soursop and Ponies in Kona: A C++ Committee Trip Report
to automatically generate safe dlopen stubs for runtime dynamic library loading from header files
and through the C++ one (this one is an extremely quick and dirty prototype):
https://github.com/ossia/score/blob/master/src/plugins/score...
to pre-instantiate get(aggregate), for_each(aggregate, f) and other similar functions in https://github.com/celtera/avendish because of how slow it is when done through TMP (doing it that way removed literally dozens of megabytes from my .o and had a positive performance impact even with -O3) ; so I weep a lot when I read that people in the committee object to pack...[indexing]
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Cognitive Loads in Programming
I really don't know about this, I'm writing audio & media effects in a fairly declarative style with https://github.com/celtera/avendish and I'm so much more productive that it's not even funny - I can rewrite entire effects from scratch in the time that it used to take me to find a bug somewhere
- Ask HN: Who is using C++ as the main language for new project?
- A framework for audio software development
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Clap: The New Audio Plug-In Standard
For anyone using c++, my declarative system has some amount of support for clap: https://github.com/celtera/avendish / https://celtera.github.io/avendish/
But unlike clap, targetting this also gives direct access to a few other environments, namely Max, Pd, ossia score, with the list hopefully growing.
Here is an example minimal plugin : https://github.com/celtera/avendish/blob/main/examples/Raw/M...
Note that unlike pretty much every other c/c++ plugin API, the plugin code does not need to include any header, everything is done through reflection of struct members at compile-time.
Here's a per-sample noise generator which uses a small library of pre-made ports: https://github.com/celtera/avendish/blob/main/examples/Helpe...
And a very naive buffer-based audio filter : https://github.com/celtera/avendish/blob/main/examples/Helpe...
UI is supported without relying on a specific UI library, only on a canvas painter concept which can then target Qt, NanoVG, and others to come: https://github.com/celtera/avendish/blob/main/examples/Helpe...
since it binds directly to audio APIs at compile time, it has pretty much zero code size in itself, the smallest plugin it generates for VST2 is around 7kb IIRC
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WG21, aka C++ Standard Committee, April 2022 Mailing
I've ported my lib https://github.com/celtera/avendish to P1061's experimental clang implementation to replace boost.pfr (https://github.com/celtera/avendish/blob/main/include/avnd/common/aggregates.hpp#L67) and it works great, it's only missing pack indexing because right now one still needs to do something like
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Why LSP?
Working on a sunset of this with https://github.com/celtera/avendish - C++ reflection makes this very easy
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Unreal vs. Unity Opinion
so interesting, as a mostly C++ dev, UE's C++ style feels absolutely awful aha. Of course they have to be here because c++ used to not have reflection but I think that nowadays one could use similar principles as the ones I've tried to develop for audio / media objects in https://github.com/celtera/avendish to implement game objects / UObject in a much cleaner way and with better compile times
Moshi
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Kotlin DSL is Now the Default for New Gradle Builds
Honestly, when you look at a build.gradle.kts written by someone who knows what they're doing, it's not that bad (that reminds me, I should really clean up the build.gradle.kts on my personal project, I haven't heavily edited it since I knew a lot less about gradle...). For example, here's the build.gradle.kts for Moshi, a JSON serialization library from Square. It uses the root build.gradle.kts for the project a bit, which is here. The root one is a little more complex, but that's mostly because it has to deal with a multi-release build and has to configure a few plugins, like dokka. (If you're wondering where all the library versions are, they're here, using a new feature in Gradle you might like: The version catalog)
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Modern Android Development in 2023
Moshi
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Why don't you write unit tests and integration tests to ksp project
This approach is also used by square/moshi. You can also refer this.
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Apple's Swift rewrite of its Foundation framework will be open source
Best practice in Android would be Moshi, which is written by many of the same authors as Gson but is still actively maintained. It's more or less a breaking upgrade from Gson.
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Converting Json to Java object
Thanks for the info. Just checked the GitHub and it is indeed the case that Gson is not maintained anymore. The main dev left Google it seems and therefore abandoned Gson. He and some other people however created a new project called Moshi that's probably intended as a kind of Gson 3.0: https://github.com/square/moshi the last commit was three months ago and there are a crowd of contributors listed so I guess that's the better option than ye olde Gson.
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Soursop and Ponies in Kona: A C++ Committee Trip Report
Java annotations have enabled compile-time reflection since Java 1.6, and of course it has been used for serialization: https://github.com/square/moshi/#codegen
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What are the most common used (3rd party) libraries and frameworks used in Android development?
JSON de/serialization: Kotlin serialization, Moshi
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Help parsing JSON with Retrofit & Moshi
However i am getting an error "Expected BEGIN-ARRAY but was BEGIN-OBJECT at $". Looking over the moshi documentation (https://github.com/square/moshi) I think I need to use an adapter as my JSON response starts with "{ }" not the expected "[ ]". I am just struggling to understand how to implement the adapter as I think the built in adapter should work.
- Moshi 1.13.0 with Kotlin 1.6 compatibility now available
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Release Kotlin 1.6.0 ยท JetBrains/kotlin
Moshi users are currently blocked to update until Moshi 1.13.0 is released: https://github.com/square/moshi/issues/1368
What are some alternatives?
proposal - Go Project Design Documents
Jackson - Core part of Jackson that defines Streaming API as well as basic shared abstractions
DtBlkFx - Fast-Fourier-Transform (FFT) based VST plug-in
Gson - A Java serialization/deserialization library to convert Java Objects into JSON and back
csound_max - csound6~ object for Max/MSP
kotlinx.serialization - Kotlin multiplatform / multi-format serialization
nanobind - nanobind: tiny and efficient C++/Python bindings
Jackson JSON Processor - Main Portal page for the Jackson project
DPF - DISTRHO Plugin Framework
ktor-moshi - Ktor feature that adds Moshi JSON serialization support
clap-imgui - Minimal example of prototyping CLAP audio plugins using Dear ImGui as the user interface.
LoganSquare - Screaming fast JSON parsing and serialization library for Android.