avendish
SBEMU
avendish | SBEMU | |
---|---|---|
34 | 8 | |
416 | 559 | |
1.4% | - | |
8.4 | 9.5 | |
24 days ago | 1 day ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
avendish
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Ask HN: What audio/sound-related OSS projects can I contribute to?
Happy to introduce you to https://ossia.io there are a lots of tasks open! You can check the projects for the general development axes: https://github.com/ossia/score/projects?query=is%3Aopen ; e.g. Audio, Musicality, Integrations, JACK & Linux integration (some are in Classic projects mode) all have audio-related tasks, some easy, some hard.
Creating new Avendish plug-ins (docs: https://celtera.github.io/avendish/) could also be fairly useful, here's a very basic example one: https://github.com/celtera/avendish/blob/main/examples/Advan...
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Learning C++ for Multimedia and Audio programming
If you are interested in making max, pd, etc... extension you can look into https://github.com/celtera/avendish : it's made exactly for this and tries to stay very close from standard C++ unlike most existing audio frameworks which often come with their own bespoke standard library reimplementation. The documentation also tries to explain the c++ features it used, you might find this useful!
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Soursop and Ponies in Kona: A C++ Committee Trip Report
to automatically generate safe dlopen stubs for runtime dynamic library loading from header files
and through the C++ one (this one is an extremely quick and dirty prototype):
https://github.com/ossia/score/blob/master/src/plugins/score...
to pre-instantiate get(aggregate), for_each(aggregate, f) and other similar functions in https://github.com/celtera/avendish because of how slow it is when done through TMP (doing it that way removed literally dozens of megabytes from my .o and had a positive performance impact even with -O3) ; so I weep a lot when I read that people in the committee object to pack...[indexing]
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Cognitive Loads in Programming
I really don't know about this, I'm writing audio & media effects in a fairly declarative style with https://github.com/celtera/avendish and I'm so much more productive that it's not even funny - I can rewrite entire effects from scratch in the time that it used to take me to find a bug somewhere
- Ask HN: Who is using C++ as the main language for new project?
- A framework for audio software development
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Clap: The New Audio Plug-In Standard
For anyone using c++, my declarative system has some amount of support for clap: https://github.com/celtera/avendish / https://celtera.github.io/avendish/
But unlike clap, targetting this also gives direct access to a few other environments, namely Max, Pd, ossia score, with the list hopefully growing.
Here is an example minimal plugin : https://github.com/celtera/avendish/blob/main/examples/Raw/M...
Note that unlike pretty much every other c/c++ plugin API, the plugin code does not need to include any header, everything is done through reflection of struct members at compile-time.
Here's a per-sample noise generator which uses a small library of pre-made ports: https://github.com/celtera/avendish/blob/main/examples/Helpe...
And a very naive buffer-based audio filter : https://github.com/celtera/avendish/blob/main/examples/Helpe...
UI is supported without relying on a specific UI library, only on a canvas painter concept which can then target Qt, NanoVG, and others to come: https://github.com/celtera/avendish/blob/main/examples/Helpe...
since it binds directly to audio APIs at compile time, it has pretty much zero code size in itself, the smallest plugin it generates for VST2 is around 7kb IIRC
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WG21, aka C++ Standard Committee, April 2022 Mailing
I've ported my lib https://github.com/celtera/avendish to P1061's experimental clang implementation to replace boost.pfr (https://github.com/celtera/avendish/blob/main/include/avnd/common/aggregates.hpp#L67) and it works great, it's only missing pack indexing because right now one still needs to do something like
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Why LSP?
Working on a sunset of this with https://github.com/celtera/avendish - C++ reflection makes this very easy
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Unreal vs. Unity Opinion
so interesting, as a mostly C++ dev, UE's C++ style feels absolutely awful aha. Of course they have to be here because c++ used to not have reflection but I think that nowadays one could use similar principles as the ones I've tried to develop for audio / media objects in https://github.com/celtera/avendish to implement game objects / UObject in a much cleaner way and with better compile times
SBEMU
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Ventoy
What about FreeDOS?
FreeDOS with SBEmu is really nice for an instant DOS machine on real hardware:
https://github.com/crazii/SBEMU/releases
- Sbemu – Run your retro games with on board audio via Sound Blaster emulation
- I made a FreeDOS game USB!
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How would I install freedos on an old laptop
SBEMU is a game changer. You can now have sound-blaster support through emulation. It's not perfect but works surprisingly well (https://github.com/crazii/SBEMU)
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Past meets present in this $200 mini-laptop with a Intel 8088 chip and 640KB
DOS emulation is not a very battery-efficient way to play '88-98 games on the go, so projects like these seem to cater to that specific need, letting people run DOS natively. The Toshiba Libretto was a nice, small machine, but finding one in good condition is super hard. Toshiba Portégé was another, but after Pentium-II models, they took away the OPL3 card in favor of something more Windows-friendly (AC97), which doesn't have good DOS drivers. Now there's SBEMU (https://github.com/crazii/SBEMU), which can emulate SB/SBPRO/SB16 on top of newer PCI-based sound cards, including AC97 ones, solving that problem. Now it's possible to have sound on a Pentium-II, III, M and Atom machines running DOS, like a Sony Vaio P.
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Sleek PIII Tualatin Toshiba P2010 laptop
I am not familiar with the sound chip inside this laptop, but i recently discovered SBEMU, it may not be relevant, but it offers another soundblaster emulation option (for the correct hardware).
- Legacy sound blaster emulation for DOS
- Ask HN: What audio/sound-related OSS projects can I contribute to?
What are some alternatives?
proposal - Go Project Design Documents
Bela - Bela: core code, IDE and lots of fun!
DtBlkFx - Fast-Fourier-Transform (FFT) based VST plug-in
riffusion - Stable diffusion for real-time music generation
csound_max - csound6~ object for Max/MSP
dosbox-x - DOSBox-X fork of the DOSBox project
nanobind - nanobind: tiny and efficient C++/Python bindings
DSP.jl - Filter design, periodograms, window functions, and other digital signal processing functionality
DPF - DISTRHO Plugin Framework
faustideas - A central place for Faust GSoC proposals, todo list and new ideas
clap-imgui - Minimal example of prototyping CLAP audio plugins using Dear ImGui as the user interface.
codal-microbit-v2 - CODAL target for the micro:bit v2.x series of devices