avalonia-dotnet-templates
steamtinkerlaunch
avalonia-dotnet-templates | steamtinkerlaunch | |
---|---|---|
7 | 95 | |
440 | 1,940 | |
2.7% | - | |
8.6 | 9.2 | |
about 2 months ago | 5 days ago | |
C# | Shell | |
MIT License | GNU General Public License v3.0 only |
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avalonia-dotnet-templates
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The combined power of F# and C#
Avalonia does Just Work from F#; it even has `dotnet new` templates for F# (https://github.com/AvaloniaUI/avalonia-dotnet-templates).
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Following the Todo App tutorial, VS22 templates are missing files?
That said the ViewLocator was removed intentionally from the templates: https://github.com/AvaloniaUI/avalonia-dotnet-templates/issues/177
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Is the addon for rider broken I installed it but no AvaloniaUI option?
The plugin only adds a live previewer similar to that of WPF. To create a new avalonia project, you need to install the dotnet templates which can be found here: https://github.com/AvaloniaUI/avalonia-dotnet-templates
- Window template
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Avalonia XAML in VSCode?
Here is link number 1 - Previous text "CLI"
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Modded games are the true last hurdle for Linux gaming
You could use Avalonia. This is xaml crossplatform and will be better supported than wpf. You can get the templates for dotnet new Avalonia. It's xaml, fast templates and there is a designer op github, can't fidn it atm. Some examples
steamtinkerlaunch
- FSR as TAA replacement?
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Linux - Trade Tool like PoE Lurker?
You probably mean SteamTinkerLaunch
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How to install Hedgemodmanager on Steam Deck as of November 2023 ?
I've tried all of the known methods, the one using bottles:https://github.com/thesupersonic16/HedgeModManager/wiki/Running-on-Linux-(Wine), the one using Steamtinkerlaunch: https://github.com/sonic2kk/steamtinkerlaunch/wiki/Hedge-Mod-Manager and the one that used to work but doesn't anymore:https://linuxgamingcentral.com/posts/updated-sonic-frontiers-steam-deck-modding-guide/ The bottles method worked a few weeks ago (although a lot of codes and mods didn't work) but doesn't seem to work anymore, the program doesn't seem to recognize the .yml configuration file provided in the guide anymore, I even tried installing the dependencies manually but the game (Sonic Frontiers) doesn't load the mod loader (the game launches but without mods), perhaps bottles doesn't use .yml files anymore ? The Steamtinkerlaunch method using Proton 7.0 also manages to install hedgemodmanager but once the mod loader is installed the game simply won't launch (I even tried providing mscore.dll but doesn't seem to make a difference). The method detailed on linuxgamingcentral.com used to work but now doesn't anymore, probably because steamtinkerlaunch now also tries to install .net 40 and .net 48. I get an error along the lines of "error, couldn't load mscore.dll to display the correct error message, please reinstall. Net". I'm losing my mind over this. Does anyone of you have hedgemodmanager working on Steam Deck ? If so how did you do it ?
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How to run an exe file in the game's directory?
Or maybe Steam Tinker launch (if using steam): https://github.com/sonic2kk/steamtinkerlaunch
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SteamTinkerLaunch doesn't show up in Steam's compatibility tool dropdown menu after install
This, right? This results in the following error:
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LiveSplit frozen while running alongside game
Hey. I'm currently trying to get LiveSplit to run in the same Proton instance as a game (so I have the autosplitter available). I've managed to get that working by using SteamTinkerLaunch (https://github.com/sonic2kk/steamtinkerlaunch/wiki)
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Quick Guide for Sonic Generations + Performance Fix + Unleashed Project
Click "Add Version", then install the latest SteamTinkerLaunch
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Issues in Getting Steam Tinker Launch to Work
Make sure to check the wiki on GitHub. It has a page for troubleshooting and the second entry sounds like your problem.
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(Linux) How to just get everything working
I recently had a nice discussion with the STL dev (steamtinkerlaunch#813). This might give you also a bit of insight.
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How hard is it to add mods to games in the steam deck?
There's steamtinkerlaunch for vortex/modorganizer there's also protontricks to mess around with each game proton prefix and etc. You'll have to Google these to get a better explanation but these are just the options I know of.
What are some alternatives?
awesome-avalonia - A collection of interesting libraries and tools for Avalonia project.
modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux
winetricks - Winetricks is an easy way to work around problems in Wine
cheat-engine - Cheat Engine. A development environment focused on modding
WolvenKit - Community Mod editor/creator for REDengine games.
reshade-steam-proton - Easy setup and updating of ReShade on Linux for games using wine or proton.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
protonhax - Run programs inside your game proton's environment.
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
EternalBasher - Collection of bash scripts for different aspects of Doom Eternal modding, made easy on Linux. Made by Leveste and PowerBall253.
net.lutris.Lutris