autopy
autopilot-rs
autopy | autopilot-rs | |
---|---|---|
2 | 2 | |
808 | 363 | |
1.0% | 1.1% | |
2.8 | 2.6 | |
9 months ago | 4 months ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
autopy
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Somehow AutoHotKey is kinda good now
Reciprocally, it's just amazing how much better AutoHotKey is at scripting the computer is than everything else is. The language was clearly never the reason why AHK persisted.
There's works like AutoPy (https://github.com/autopilot-rs/autopy) and AutoPilot-rs (https://github.com/autopilot-rs/autopilot-rs), but they offer like 1/100th the capabilities AHK does.
Personally I think this kind of computer-control is the perfect environment for teaching computing. Rather than writing apps or webapps, I feel like the idea of just writing code to do what you the user would do anyways, but better, is a fantastic introduction to computing & programming. In my ideal world, we'd have an EVE Online server that specifically re-enables the game-client's python interpretter (and periodically does total wipes), so folks can learn to program by scripting not just their desktop, but a complex & interesting game, via it's rich api.
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Single Player Game With Behaviorai Combat
Autopy, a python library to control mouse and keyboard (I used it to play clicker heroes and automate ascensions, was great. I also used multiple X sessions in Linux so it will run in parallel to other keyboard/mouse sessions) https://github.com/autopilot-rs/autopy
autopilot-rs
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Somehow AutoHotKey is kinda good now
Reciprocally, it's just amazing how much better AutoHotKey is at scripting the computer is than everything else is. The language was clearly never the reason why AHK persisted.
There's works like AutoPy (https://github.com/autopilot-rs/autopy) and AutoPilot-rs (https://github.com/autopilot-rs/autopilot-rs), but they offer like 1/100th the capabilities AHK does.
Personally I think this kind of computer-control is the perfect environment for teaching computing. Rather than writing apps or webapps, I feel like the idea of just writing code to do what you the user would do anyways, but better, is a fantastic introduction to computing & programming. In my ideal world, we'd have an EVE Online server that specifically re-enables the game-client's python interpretter (and periodically does total wipes), so folks can learn to program by scripting not just their desktop, but a complex & interesting game, via it's rich api.
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AutoHotKey V2 (Breaking Upgrade)
The changes doc would be 10x more usef if it included more examples of the changes. https://www.autohotkey.com/docs/v2/v2-changes.htm
I do wish programmers had more options in general for this kind of thing. I ran into https://github.com/autopilot-rs/autopilot-rs lately but it is extremely simple. On Windows there s UI Automation, which can help script many conventional apps. https://learn.microsoft.com/en-us/dotnet/framework/ui-automa...
What are some alternatives?
enigo - Cross platform input simulation in Rust
Fluent-Search - Official repository for Fluent Search, use to report issues or ask for a new feature
nfd2 - OS native dialogs for Windows, MacOS, and Linux
NaturalEdgePan - A more natural way of edge-panning in RTS/MOBAs
Cloaker - Simple, drag-and-drop, password-based file encryption
TPMouse - A virtual trackball for Windows, via vim-like homerow controls.
whkd - A simple hotkey daemon for Windows
peace - Zero Stress Automation
orbtk - The Rust UI-Toolkit.
AHK_X11 - AutoHotkey for Linux (X11-based systems)
simuwaerm - A simple heat simulation in pure Rust.
komorebi - A tiling window manager for Windows 🍉