automerge-rs VS rust-gpu

Compare automerge-rs vs rust-gpu and see what are their differences.

automerge-rs

Rust implementation of automerge [Moved to: https://github.com/automerge/automerge] (by automerge)

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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automerge-rs rust-gpu
12 82
1,018 6,952
- 0.8%
9.8 7.7
about 1 year ago 13 days ago
JavaScript Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

automerge-rs

Posts with mentions or reviews of automerge-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.
  • Automerge 2.0
    11 projects | news.ycombinator.com | 30 Jan 2023
    See also, Autosurgeon (with a 0.3.0 release today), which is a higher level API on top of Automerge for Rust:

    I'm building a mobile app with a server backend, and I was looking for resources to build them in an offline-first way (since unlike on the browser, people expect to use apps offline, if they can, such as fitness or habit trackers).

    I found the concept of conflict-free relational data types (CRDTS) interesting as it allows you to have fully offline experiences while also having a conflict-free syncing experience. I was looking for some good libraries and came across automerge [0] and yrs [1], but both had some rough APIs as they're primarily low-level Rust libraries that are wrapped by higher-level TypeScript APIs.

    Autosurgeon wraps the low-level API of automerge to make it much more ergonomic, closer to the TypeScript experience, but in Rust of course. You can for example use `struct`s which autosurgeon will serialize and deserialize automatically, which is not present in base automerge, which focuses more on string keys and arbitrary values.

    I am planning on using this together with Flutter and flutter_rust_bridge [2] in order to use this same Rust library everywhere. In this case, the server just becomes another (albeit more privileged) client.

    [0] https://github.com/automerge/automerge-rs

    [1] https://github.com/y-crdt/y-crdt

    [2] https://github.com/fzyzcjy/flutter_rust_bridge

  • Autosurgeon 0.3.0, use conflict-free replicated data types (CRDTs) to build offline-first apps with an easy-to-use API based on Automerge
    4 projects | /r/rust | 30 Jan 2023
    I found the concept of conflict-free relational data types (CRDTS) interesting as it allows you to have fully offline experiences while also having a conflict-free syncing experience. I was looking for some good libraries and came across automerge and yrs, but both had some rough APIs as they're primarily low-level libraries that are wrapped by TypeScript APIs.
  • What do you recommend for conflict-free replicated data type (CRDT) support in Rust?
    6 projects | /r/rust | 8 Jan 2023
    Yes, the plan is to use PostgreSQL. I had a discussion with one of the devs in this ticket about the strategy for this.
  • Some key-value storage engines in Rust
    12 projects | /r/rust | 27 Dec 2022
    In any case, my current plan is to use Automerge for the data handling itself (so I can easily do collaboration), but that crate doesn't handle on-disk storage. For this I need another solution, and a K/V store is well suited for this task.
  • Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.66]
    3 projects | /r/rust | 19 Dec 2022
    15 years working in software, Rust has been my favourite language for the last 2. Recently completed a contract to prototype a distributed Tailscale-inspired VPN built on Ink and Switch's CRDT project automerge-rs.
  • You might not need a CRDT (Conflict-free Replicated Data Type)
    2 projects | /r/rust | 12 Dec 2022
    Complex topic. There's a very easy-to-use CRDT library for Rust (automerge), while there isn't much support for operational transforms (although Aper is new to me, I have to check it out).
  • Testing CRDTs in Rust, From Theory to Practice
    1 project | /r/rust | 6 Apr 2022
    I've been watching automerge-rs like a hawk, because they seem to be the only CRDT implementation where you don't need a Mathematics master to understand how to use it. They've been working on a rewrite for the last two years, hopefully they'll do a new release soon.
  • Automerge: A JSON-like data structure (a CRDT) that can be modified concurrently
    12 projects | news.ycombinator.com | 20 Feb 2022
  • Automerge: a new foundation for collaboration software [video]
    13 projects | news.ycombinator.com | 10 Dec 2021
  • Show HN: SyncedStore CRDT – build multiplayer collaborative apps for React / Vue
    11 projects | news.ycombinator.com | 8 Dec 2021
    https://github.com/automerge/automerge-rs

    By the way despite that particular repo (@localfirst/state) last being touched 6 months ago, Herb Caudill definitely seems still active in this space (I believe he's been working on other parts of this more recently -- e.g. ideas about authentication), and I think automerge development itself is quite active right now leading up to a 1.0 release which seems fairly imminent, for which a lot of fundamental work has been done, also coordinating with automerge-rs.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing automerge-rs and rust-gpu you can also consider the following projects:

yjs - Shared data types for building collaborative software

llama.cpp - LLM inference in C/C++

automerge - A JSON-like data structure (a CRDT) that can be modified concurrently by different users, and merged again automatically.

wgpu - Cross-platform, safe, pure-rust graphics api.

rust-libp2p - The Rust Implementation of the libp2p networking stack.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

y-crdt - Rust port of Yjs

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

SyncedStore - SyncedStore CRDT is an easy-to-use library for building live, collaborative applications that sync automatically.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

slate-yjs - Yjs binding for Slate

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework