foundryvtt-drag-ruler
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automated-jb2a-animations | foundryvtt-drag-ruler | |
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12 | 14 | |
53 | 38 | |
- | - | |
8.0 | 5.3 | |
20 days ago | about 1 month ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
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automated-jb2a-animations
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Odd Issue with Automated Animations
Honestly, I've never seen an issue like that. If nobody here can help, you could take your question either to the JB2A Discord, where Automated Animations has a specific section that Otigon runs, or the AA Github.
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Does anyone know of a replacement for the module Maestro?
This can definitely be done with Sequencer but it isn't necessarily going to be the easiest thing in the world. Automated Animations might also help, but I haven't used it in a while.
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Handy 5e Modules List
automated-jb2a-animations - At its core, Automated Animations is centered around the use of "instant" effects such as Weapon Attacks and Spell Effects. There are some areas that branch off from this concept and will be explained in the Wiki.
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What would a crit sound like?
Examples here.
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Savage Pathfinder on Foundry VTT + JB2A + AA
Link: https://github.com/otigon/automated-jb2a-animations
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An example of making a pathfinder 2e weapon with runes and runes with effects like flaming?
For visual effects only, I use JB2A Animations and then link to the attacks using Automated Animations which then play various animations when the actions are triggered. You have to change the animation selected if the item changes (from "sword" to "flaming sword" for example) but that shouldn't happen a lot
- Automated Animations module - Can't get spell effects to work with PF2e
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JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
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Necessary/Useful Modules & current version update?
Automated Animations
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Customizing Automated Animations
Hey, the Automated Animations module from Otigon has now an automatic recognition menu in its settings where you can set a spell effect or attack animation linked to its name. A-A automatic recognition example video In the video, I add an entry called Talon so any item with the name Talon will pick up this animation (except if I create another one specifically called Talon Strike for example) On the Automated Animations Github, there is some very good information about it including a great wiki Otigon is very active on our JB2A Discord and our community can help answering questions you may have. :)
foundryvtt-drag-ruler
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Handy 5e Modules List
foundryvtt-drag-ruler - his module shows a ruler when you drag a token or measurement template to inform you how far you've dragged it from its start point. Additionally, if you're using a grid, the spaces the token will travel though will be colored depending on your tokens speed. By default, three colors are being used: green for spaces that your token can reach by walking normally are colored green, spaces that can only be reached by dashing will be colored yellow and spaces that cannot be reached with the token's speed will be colored red. If you're using a gridless map the ruler color will change to convey this information.
- Setting/module recommendations to ease transition from roll20 to foundryvtt
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Foundry VTT module suggestions?
Drag Ruler v1.13.2 Bugs URL
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What VTT is best suited for Pathfinder?
Drag Ruler: https://github.com/manuelVo/foundryvtt-drag-ruler (requires socketlib)
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48 Useful V10-Compatible Modules [5e]
Drag Ruler - Allows tokens to display a ruler indicating how much they are about to move. Can create waypoints to make a token move between multiple destination points.
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At long last it's here: Drag Ruler for Foundry v10
I've just released Drag Ruler v1.13.0, which is the first official Drag Ruler version to support Foundry v10. A lot of code had to be changed for this release, so it's quite possible that some bugs have crept in that weren't present in Drag Ruler v1.12. If you find anything, please report it in the Drag Ruler bug tracker.
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Enhanced Terrain Layer not working properly
The module uses Drag Ruler iirc as it's source of measurement. Drag Ruler does not work with V10. There is an interim update (not released by the Drag Ruler author) but not sure if it works with ETL
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Riizu's Module Cheat Sheet
Drag Ruler: Ruler display on movement
- Module to Display Weapon and Spell Ranges
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Necessary/Useful Modules & current version update?
Drag Ruler
What are some alternatives?
animated-spell-effects - A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
quick-insert
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
FVTT-TokenHUDWildcard - Module for FoundryVTT that expands functionality to Token HUD and Wildcard Images
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
rolladvantage-token-stamp-2-foundry
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
about-time
R20Converter
Nathans-DnD5e-Foundry-Modules - A list of modules that I personally use for my Foundry DnD5e games, along with my preferred settings for each.
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop
token-mold