dragonflagon-fvtt
automated-jb2a-animations | dragonflagon-fvtt | |
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12 | 15 | |
54 | 62 | |
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8.0 | 2.7 | |
12 days ago | 3 months ago | |
JavaScript | TypeScript | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
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automated-jb2a-animations
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Odd Issue with Automated Animations
Honestly, I've never seen an issue like that. If nobody here can help, you could take your question either to the JB2A Discord, where Automated Animations has a specific section that Otigon runs, or the AA Github.
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Does anyone know of a replacement for the module Maestro?
This can definitely be done with Sequencer but it isn't necessarily going to be the easiest thing in the world. Automated Animations might also help, but I haven't used it in a while.
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Handy 5e Modules List
automated-jb2a-animations - At its core, Automated Animations is centered around the use of "instant" effects such as Weapon Attacks and Spell Effects. There are some areas that branch off from this concept and will be explained in the Wiki.
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What would a crit sound like?
Examples here.
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Savage Pathfinder on Foundry VTT + JB2A + AA
Link: https://github.com/otigon/automated-jb2a-animations
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An example of making a pathfinder 2e weapon with runes and runes with effects like flaming?
For visual effects only, I use JB2A Animations and then link to the attacks using Automated Animations which then play various animations when the actions are triggered. You have to change the animation selected if the item changes (from "sword" to "flaming sword" for example) but that shouldn't happen a lot
- Automated Animations module - Can't get spell effects to work with PF2e
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JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
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Necessary/Useful Modules & current version update?
Automated Animations
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Customizing Automated Animations
Hey, the Automated Animations module from Otigon has now an automatic recognition menu in its settings where you can set a spell effect or attack animation linked to its name. A-A automatic recognition example video In the video, I add an entry called Talon so any item with the name Talon will pick up this animation (except if I create another one specifically called Talon Strike for example) On the Automated Animations Github, there is some very good information about it including a great wiki Otigon is very active on our JB2A Discord and our community can help answering questions you may have. :)
dragonflagon-fvtt
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We've now seen AI added to Excel, Powerpoint, etc. How about an AI plugin that can auto draw walls?
In the meantime I'd suggest using DF Architect and DF Curvy Walls to make your life easier. There aren't many maps I've seen which can't have their walls draw manually in a few minutes.
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Handy 5e Modules List
DragonFlagon Curvy Walls - tools for drawing curved walls
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New on Foundry
Dungeondraft is going to be better for creating full maps. Foundry isn't awful for creating maps, particularly with the right modules - the DragonFlagon ones like Architect and Curvy Walls are great, so is Dungeon Draw for on-the-fly stuff - but at the end of the day, map-making softwares are better for making maps to then export to Foundry for use.
- Wall Question
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Is it possible to rebind keys?
Also, DF Hotkeys should let you rebind many (most?) keys that are already registered in Foundry.
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Riizu's Module Cheat Sheet
DF Manual Rolls: Allows toggleable behavior for requesting manual rolls, inserting that value into regular roll actions
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module df scene enhancements not properly working
This is a known issue. Unfortunately I haven't had the spare time to get through my back-log of issues yet. But you can keep an eye on this ticket: https://github.com/flamewave000/dragonflagon-fvtt/issues/297
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Necessary/Useful Modules & current version update?
DragonFlagon Active Lights
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Player Notes Module?
DF Chat Enhancements has capabilities for logging in addition to other things, and it does a really good job.
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Playing by post with Foundry ?
DragonFlagon Chat Enhancements https://github.com/flamewave000/dragonflagon-fvtt/tree/master/df-chat-enhance I'm mostly using this mod for the ability to edit chat messages. The idea is that players would use this to state their actions, and then be able to change their mind later if someone else does something unexpected, or does something that would cause the original actions to "fizzle".
What are some alternatives?
animated-spell-effects - A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
forbidden-lands-foundry-vtt - This is a Forbidden Lands game System for the Foundry Virtual Tabletop. Made by @Perfectro, @patrys and @aMediocreDad. Maintained by @aMediocreDad
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
midi-qol
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
monks-active-tiles
R20Converter
kanka - Worldbuilding and RPG campaign management tool
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop
fvtt-loot-sheet-npc-5e - FVTT - Loot Sheet NPC 5E