fvtt-tokenactionhud
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automated-jb2a-animations | fvtt-tokenactionhud | |
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12 | 8 | |
53 | 30 | |
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8.0 | 5.3 | |
20 days ago | 5 months ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | - |
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automated-jb2a-animations
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Odd Issue with Automated Animations
Honestly, I've never seen an issue like that. If nobody here can help, you could take your question either to the JB2A Discord, where Automated Animations has a specific section that Otigon runs, or the AA Github.
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Does anyone know of a replacement for the module Maestro?
This can definitely be done with Sequencer but it isn't necessarily going to be the easiest thing in the world. Automated Animations might also help, but I haven't used it in a while.
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Handy 5e Modules List
automated-jb2a-animations - At its core, Automated Animations is centered around the use of "instant" effects such as Weapon Attacks and Spell Effects. There are some areas that branch off from this concept and will be explained in the Wiki.
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What would a crit sound like?
Examples here.
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Savage Pathfinder on Foundry VTT + JB2A + AA
Link: https://github.com/otigon/automated-jb2a-animations
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An example of making a pathfinder 2e weapon with runes and runes with effects like flaming?
For visual effects only, I use JB2A Animations and then link to the attacks using Automated Animations which then play various animations when the actions are triggered. You have to change the animation selected if the item changes (from "sword" to "flaming sword" for example) but that shouldn't happen a lot
- Automated Animations module - Can't get spell effects to work with PF2e
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JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
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Necessary/Useful Modules & current version update?
Automated Animations
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Customizing Automated Animations
Hey, the Automated Animations module from Otigon has now an automatic recognition menu in its settings where you can set a spell effect or attack animation linked to its name. A-A automatic recognition example video In the video, I add an entry called Talon so any item with the name Talon will pick up this animation (except if I create another one specifically called Talon Strike for example) On the Automated Animations Github, there is some very good information about it including a great wiki Otigon is very active on our JB2A Discord and our community can help answering questions you may have. :)
fvtt-tokenactionhud
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What does everyone use for their Sci Fi needs?
The GURPS Game Aid module runs GURPS really well on the foundry and combined with the Token Action HUD makes it really simple for my players. The makers of GCA have a list of modules that work well with it, and several youtube videos to help get you started.
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Help, I've destroyed my action bar!
That looks like the Token Action HUD module, you can find its documentation here: https://github.com/Drental/fvtt-tokenactionhud
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Handy 5e Modules List
fvtt-tokenactionhud - This module populates a repositionable HUD showing the most common actions for a selected token.
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48 Useful V10-Compatible Modules [5e]
Token Action HUD - Creates a little floating toolbar to quickly reach a character's actions, saves, spells, etc.
- I hate the new system lock in foundryvtt 10 is there a way to get resources out?
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Must Have Modules for Version V.10
Token Action HUD. Allows you to run combat without needing to open any character sheet.
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Necessary/Useful Modules & current version update?
Token Action HUD
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Storyteller mod inspired by the storyteller from Pathfinder: Kingmaker, Owlcat game
Mod for skill check: https://github.com/Drental/fvtt-tokenactionhud
What are some alternatives?
animated-spell-effects - A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
Active-Auras
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
dfreds-convenient-effects - A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
FoundryVTT-Tabbed-Chatlog - Splits the Chatlog into In Character (per scene), Rolls (per scene), and Out of Character (global).
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
foundryvtt-drag-ruler - A Foundry VTT module that shows a ruler when dragging tokens so you can see how far you've dragged them
R20Converter
always-hp
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop
gcs - GURPS Character Sheet