auth0-unity
Quest2-VRC
auth0-unity | Quest2-VRC | |
---|---|---|
1 | 3 | |
25 | 29 | |
- | - | |
0.0 | 8.5 | |
about 2 years ago | 18 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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auth0-unity
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Experimental Unity SDK for authentication in VR
You can check out the code and asset package directly at: https://github.com/auth0-lab/auth0-unity
Quest2-VRC
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I made a working AppleWatch inside VRChat!
It works with VRCOSC (Clock and Media modules) and Quest2-VRC
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I made a bracelet that shows me the battery of my Quest 2 using OSC (very sped up)
Yes other people can see it! It could be used to change an avatars colors or really anything you do with a radial slider The setup is really simple, you make a blendtree that has your animations you want for 0% and 100% (In my case I animated a texture offset on an emission mask, and the value of the counter shader), add the HMDBat float param to your avatar + FX layer And then follow the rest of the instructions the OSC program has on its Github
What are some alternatives?
OculusPassthroughDrone - Oculus Demos by using Oculus Quest Passthrough API, Unity, and DJI Tello
leapmotion-osc - Leap Motion Controller finger (not hand) tracking for VRChat OSC: Using a Leap Motion Controller from Ultraleap for finger tracking in VRChat.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
HOSCY - Companion for OSC and Communication
HandTrackingGestureRecorder - Unity script to record any gesture with your own hands
VRCOSC - Modular OSC program creator, toolkit, and router made for VRChat. Show your heartrate, time, hardware stats, speech to text, control Spotify, and more! Includes drag-and-drop prefabs for your avatar.
Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)
UNet - Network system for VRChat UDON
UnityOpenXR_Example - A SteamVR 1-style OpenXR controller class (bools for buttons, floats for the pad/stick).
extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.