audio-slider VS GameWork-Foundation

Compare audio-slider vs GameWork-Foundation and see what are their differences.

audio-slider

Many of you have probably tried to create a slider that manages levels of audio for different things like Sound Effects or Music volume. However the most immediately obvious ways to approach this is very, very wrong. (by llamacademy)
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audio-slider GameWork-Foundation
2 2
7 86
- -
0.0 6.2
almost 2 years ago 6 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GameWork-Foundation

Posts with mentions or reviews of GameWork-Foundation. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing audio-slider and GameWork-Foundation you can also consider the following projects:

worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.

Medicine - Code-driven component injection toolkit for Unity.

UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.

Awesome-Gamedev - A curated collection of resources to game development.

PETSCII-Tile - a tile based game framework

random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.

canvas-scaler - The Canvas Scaler is a powerful tool to help your UI automatically scale across aspect ratios and resolutions, but understanding exactly how it achieves that is a little nuaced. In this week's video I'll be explaining how the Canvas Scaler knows how to scale up or down your UI based on the UI Scale Mode and other configurations so you can choose which one works best for you and your workflow!

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