asyncglk
Arrow
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asyncglk | Arrow | |
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1 | 16 | |
3 | 795 | |
- | - | |
6.8 | 7.1 | |
about 1 month ago | about 2 months ago | |
TypeScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
asyncglk
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Trying to port Typescript code that's has generic Typed Arrays to Rust
So I'm working on porting one of my Typescript libraries to Rust (an implementation of the Glk API). One part of the API concerns "streams", which are really more like read/write buffers. They can be either 8 bit or 32 bit. In Typescript I have this type alias and then functions that accept them like this example:
Arrow
- Godot 4.1 Is Released
- Graphical Interface to create dialogs, choices etc. with custom nodes
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Arrow v2 is out!
One way is to create your narrative in Arrow, then export and use it as a database for your runtime/interpreter. The official HTML-JS runtime is based on the same idea. Arrow uses this runtime to create playable exports (mainly for play-test and review). Yet it means you can use this runtime (with customization) to export text-adventures directly from the editor as well. Another way is to create multiple chapters, scenes, etc. and export them as assets for your game (e.g. each scene or branch as a dialog-tree for your RPG).
Source | Download | Web-App | Project's Wiki
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Any Tips on Good Narrative Design Software for a Nonprogrammer?
JSON is just a text file with some specific conventions to be easily readable by other programs. Though, I took a look at the Inky's JSON export, and it's kinda convoluted. In your case Arrow might be a better fit. You can also consult with your programmer, since he'll be the person implementing your dialogue in game.
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Tools/Method for planning game
I use Arrow for dialogue/scene planning.
- Just a reminder! If you need to create dialogs check out Arrow! I almost like it as much as Articy Draft.
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Markup Text Editor using Godot; It looks like one of the most useless app out there, but I added some features that made it less useless :)
For others who are curious, here is the Arrow GitHub repository.
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Arrow: Game Narrative Design Tool
Arrow v1.0.1 is released and now has the textual save preference I promised.
New release of Arrow (v1.0.1) is out.
What are some alternatives?
extensions - Inform 7 extensions -- some may be ready for public use, others may be barely working experiments. Enjoy!
awesome-godot - A curated list of free/libre plugins, scripts and add-ons for Godot
instead - INSTEAD - Simple Text Adventure Interpreter
gdext - Rust bindings for Godot 4
parchment - The Interactive Fiction web app
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
counterfeit-monkey - Counterfeit Monkey by Emily Short
TPIFE - Text Parser Interactive Fiction Engine
gdsdecomp - Godot reverse engineering tools
godot-google-play-billing - Godot Android plugin for the Google Play Billing library
Godot-Branch-Plugin - Dialog Trees, Decision Trees, Behavior Trees, Pine Trees... one plugin for all of the above.