asteroids-demo
Asteroids Clone for Windows (by skeeto)
simple_raycasting
A simple raycasting "engine" written in c with raylib for graphics. (by TheDarkBug)
asteroids-demo | simple_raycasting | |
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5 | 1 | |
36 | 1 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | almost 3 years ago | |
C | C | |
The Unlicense | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
asteroids-demo
Posts with mentions or reviews of asteroids-demo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-22.
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Intermediate level systems programming projects/textbook recommendations?
A game: you could learn how to use a cross-platform library like SDL or you could write your own from scratch. Here's a really simple example of a video game implemented for windows using nothing but native API calls. If you're using linux, it would be a fun exercise to convert that to X11 calls.
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space-shooter.c: A cross-platform, top-down 2D space shooter written in C using only system libraries
I've never used WASAPI, just DirectSound (example), so I can't say much. I managed to get this WASAPI example to work with Mingw-w64 on Windows, though not Wine:
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To program basic 1980's style 2D games, and basic non-native UI interface-forms (including positioning text on screen), which graphics library would you recommend?
Asteroids (guide to source)
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Can I make games in C?
Source: https://github.com/skeeto/asteroids-demo Source guide/walkthrough: https://idle.nprescott.com/2021/understanding-asteroids.html
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Use the win32 api to set window as live wallpaper
Example of creating an OpenGL window using Win32 directly: https://github.com/skeeto/asteroids-demo
simple_raycasting
Posts with mentions or reviews of simple_raycasting.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-10.
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Can I make games in C?
Of course you can: opengl and vulkan are originally written in c. If you would like to create your own engine you can learn them (opengl is simpler). If you prefer to use an already existing engine, I would suggest raylib, a library for writing games in c (and a lot other languages). It is very portable and easy to use, their examples are very well made. I made some games with it, if you are interested I made a raycasting engine inspired to old doom games (nothing too special)
What are some alternatives?
When comparing asteroids-demo and simple_raycasting you can also consider the following projects:
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
raylib - A simple and easy-to-use library to enjoy videogames programming
raygui - A simple and easy-to-use immediate-mode gui library
rv_asm - RISC-V Assembler
rv_sim - RISC-V Simulator
rv_rtl - Basic RISC-V implementation in verilog