asteroids-demo
Asteroids Clone for Windows (by skeeto)
rv_asm
RISC-V Assembler (by pmkenned)
asteroids-demo | rv_asm | |
---|---|---|
5 | 1 | |
36 | 3 | |
- | - | |
0.0 | 4.4 | |
over 1 year ago | 11 months ago | |
C | C | |
The Unlicense | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
asteroids-demo
Posts with mentions or reviews of asteroids-demo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-22.
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Intermediate level systems programming projects/textbook recommendations?
A game: you could learn how to use a cross-platform library like SDL or you could write your own from scratch. Here's a really simple example of a video game implemented for windows using nothing but native API calls. If you're using linux, it would be a fun exercise to convert that to X11 calls.
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space-shooter.c: A cross-platform, top-down 2D space shooter written in C using only system libraries
I've never used WASAPI, just DirectSound (example), so I can't say much. I managed to get this WASAPI example to work with Mingw-w64 on Windows, though not Wine:
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To program basic 1980's style 2D games, and basic non-native UI interface-forms (including positioning text on screen), which graphics library would you recommend?
Asteroids (guide to source)
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Can I make games in C?
Source: https://github.com/skeeto/asteroids-demo Source guide/walkthrough: https://idle.nprescott.com/2021/understanding-asteroids.html
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Use the win32 api to set window as live wallpaper
Example of creating an OpenGL window using Win32 directly: https://github.com/skeeto/asteroids-demo
rv_asm
Posts with mentions or reviews of rv_asm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-22.
-
Intermediate level systems programming projects/textbook recommendations?
I think if you stick to a subset of the ELF format, it might not be too bad. But in the case where the output is to be run on a simulator instead of natively, you can output to whatever format you want. For example, I started work on a simple RISC-V assembler last year here (warning: very incomplete). It outputs into a straight binary format with everything assumed to start at address 0. I simulate it on a simple simulator I wrote here (again, very incomplete).
What are some alternatives?
When comparing asteroids-demo and rv_asm you can also consider the following projects:
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
rv_sim - RISC-V Simulator
raylib - A simple and easy-to-use library to enjoy videogames programming
rv_rtl - Basic RISC-V implementation in verilog
raygui - A simple and easy-to-use immediate-mode gui library
simple_raycasting - A simple raycasting "engine" written in c with raylib for graphics.