asteroids-demo
Asteroids Clone for Windows (by skeeto)
raygui
A simple and easy-to-use immediate-mode gui library (by raysan5)
asteroids-demo | raygui | |
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5 | 30 | |
36 | 2,982 | |
- | - | |
0.0 | 8.9 | |
over 1 year ago | 12 days ago | |
C | C | |
The Unlicense | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
asteroids-demo
Posts with mentions or reviews of asteroids-demo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-22.
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Intermediate level systems programming projects/textbook recommendations?
A game: you could learn how to use a cross-platform library like SDL or you could write your own from scratch. Here's a really simple example of a video game implemented for windows using nothing but native API calls. If you're using linux, it would be a fun exercise to convert that to X11 calls.
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space-shooter.c: A cross-platform, top-down 2D space shooter written in C using only system libraries
I've never used WASAPI, just DirectSound (example), so I can't say much. I managed to get this WASAPI example to work with Mingw-w64 on Windows, though not Wine:
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To program basic 1980's style 2D games, and basic non-native UI interface-forms (including positioning text on screen), which graphics library would you recommend?
Asteroids (guide to source)
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Can I make games in C?
Source: https://github.com/skeeto/asteroids-demo Source guide/walkthrough: https://idle.nprescott.com/2021/understanding-asteroids.html
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Use the win32 api to set window as live wallpaper
Example of creating an OpenGL window using Win32 directly: https://github.com/skeeto/asteroids-demo
raygui
Posts with mentions or reviews of raygui.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-12.
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Trying raylib, first time user, what should I know?
About the UI interface, I created raygui a simple immediate-mode UI library, you can also take a look: https://github.com/raysan5/raygui
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Building and Linking Google's ANGLE with Raylib on MacOS
git submodule add https://github.com/raysan5/raygui.git vendor/raygui
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Ported some of raylib examples to Zig
Added splicit type casting in commit: https://github.com/raysan5/raygui/commit/78ad65365ebae6433f60cf03a09e76b43c46cfa2
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Is it be possible to use raygui with GLFW & GLEW?
Yes you can use raygui as a standalone library without raylib. Read for more info: https://github.com/raysan5/raygui/blob/master/src/raygui.h.
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Graphic Library for C
Possibly with https://github.com/raysan5/raygui.
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A question about how GUI libraries are written.
For your example of raygui, you can just look. It's a single header file (but does require raylib) to work.
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Are people using Unity to make software?
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
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raylib 4.2 released!
raylib extra libraries cleanup: raylib has been on diet and all the extra libraries included on previous releases have been removed from raylib. Now raylib only includes the original 7 raylib modules: rcore, rlgl, rshapes, rtextures, rtext, rmodels and raudio. But no worries, extra libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: raygui, physac, rmem, reasings and raudio (standalone mode). On that same line, a new amazing GitHub group: raylib-extras has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like custom first-person and third person camera systems, Dear ImGui raylib integration, multiple specific examples and even a complete RPG Game Example! Great work Jeff! :D
- Raygui - A simple and easy-to-use immediate-mode gui library
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I made a shortlist of good libraries for my GUI C project and I want your thoughts and comments.
You might also want to take a look at raygui