assimp
ags
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assimp | ags | |
---|---|---|
37 | 2 | |
10,256 | 1,340 | |
1.9% | - | |
9.5 | 9.7 | |
3 days ago | 9 days ago | |
C++ | TypeScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
assimp
- The Asset-Importer-Lib Minor Release Version 5.3.0 is out
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Quickly setting up a 3D scene?
If you use something like libassimp https://github.com/assimp/assimp it will allow you to import these and access the data to generate your Vertex Array Objects then render to a frame buffer object.
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Scene organization
If you just want to load other data in a relatively simple fashion, assimp https://www.assimp.org supports loading a bunch of different formats and is pretty easy to use.
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Noob question: Between WebGL, OpenGL ES and emscripten, what is the recommended usage and relationship between them for creating an interactive browser based graphics app?
The emscripten interface for the assimp library. It runs entirely in the browser, and allows you to import 40+ 3D file formats and access the result in JSON or glTF format. This is not a full port of assimp, but an easy to use interface to access it's functionality.
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Issues with Assimp Loader and Bones
I ran into what sounds like a similar problem a few months ago. It turns out this was an assimp bug: https://github.com/assimp/assimp/issues/1974
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What is the best way to read .3DS files?
You could give assimp a go (there is a python version) i've used it for 3DS before then you can export to something else. https://github.com/assimp/assimp/blob/master/port/PyAssimp/README.md
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How can I retrieve normal scale and occlusion strength properties from GLTF 2.0 PBR materials using Assimp?
I have checked the source code for GLTF for this and it is not handled by Assimp. I created an issue as in their Github.
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A TRIANGLE!!! with OpenGL! Awesome right? 😅😜
Assimp is your friend
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Using Assimp library for commercial game development
Have you read the license? It's quite permissive. https://github.com/assimp/assimp/blob/master/LICENSE
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i wanna turn 3d models into a sprite and a normal map (the same way dead cells does it) Any library recommendations that i can use for this? Simpler and easier to learn the llibrarry the better as this is the only thing i am going to do with it.
There is probably some library more specific to your use case, but you can use assimp to load 3d models in C++.
ags
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Hyprland Crash Course
Lots of what the article talks about pertains to the difference between a 'full DE' and 'just a WM'. Gnome and KDE fall in the first category. They have a notification system, lockscreens, app launcher, etc by default. Hyprland doesn't. It puts windows on your screen and allows you to control their layout, everything beyond that, you can add yourself.
This article mentions dunst for notifications, Rofi for app launchers, Waybar for a status bar, swaylock for screen locking, ... I've been having a great time using just AGS [0]. AGS, at its core, is a framework to write all of those tools. It is based on the same technology that Gnome Shell uses, i.e. GJS. You can build up all of the widgets you want and need using Gtk and replace all of the tools I mentioned before. But be warned: AGS only provides you with the libraries you need, you'll still need to build the UI yourself. Unless you copy someone else's configuration of course ;)
[0] https://github.com/aylur/ags
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Hyprland Gnome Shell Look Like
The top bar and the dock https://github.com/Aylur/ags
What are some alternatives?
tinyobjloader - Tiny but powerful single file wavefront obj loader
hycov - hyprland overview mode plugin,a new tile window workflow
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
dotfiles - My personal config files
android-3D-model-viewer - Android OpenGL 2.0 application to view 3D models. Published on Play Store
dots-hyprland - Modern, feature-rich and accessible desktop configuration.
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
hyprshell - client overview for hyprland
ozz-animation - Open source c++ skeletal animation library and toolset
nwg-drawer - Application drawer for wlroots-based Wayland compositors
tilck - A Tiny Linux-Compatible Kernel
opengametools - A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.