asm-dom
luajit2
Our great sponsors
asm-dom | luajit2 | |
---|---|---|
7 | 9 | |
2,773 | 1,164 | |
- | 3.8% | |
0.0 | 9.0 | |
about 1 year ago | 9 days ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
asm-dom
-
Blazor United - When it ships it would be the most glorious way to do web with .NET
Aside from Blazor there's already some other projects like Yew (rust), seed (rust), asm-dom (C++) and vugu (Go) and more that have decent followings and activity. A lot more (especially managed languages) are waiting for some features to come online like wasm GC and host bindings (direct wasm access to browser apis which includes the DOM). It'll take a bit of time, but it'll get there eventually.
-
WebAssembly and C++
FWIW if you look around, C++ and Rust libraries for DOM manipulation exist (I haven't searched for other languages which compile to WASM):
https://github.com/mbasso/asm-dom
https://github.com/sycamore-rs/sycamore
I think solving the problem of DOM access on the library level is exactly the right way to tackle this problem. The library user don't need to care about specific WASM features, and the library implementation can be simplified when those WASM features become available (and also implement per-browser fallback paths)
- I really don't get it.
- Fengari – Lua for the Browser
-
At least it's not java
Wasm is already around for a while. There are probably some libs to access the dom and frameworks around that wrap the js part completely Found this after a short search https://github.com/mbasso/asm-dom Also Blazor seems to work fine, but didn't really test it beside playing around a little bit with it
-
alia - A Declarative UI Library for C++
Thanks for the kind words! :-) Yeah, you've got a good description of the use case for it. You give me too much credit though. :-) It's built on top of Emscripten, which handles a lot of the low-level bindings between C++ and the browser. Also, asm-dom helps fill in a big gap between C++ and the DOM.
luajit2
- LuaJIT
-
Luajit is almost stop development, what will be neovim’s future?
And Neovim is using OpenResty's branch of Luajit
-
Fengari – Lua for the Browser
Yea, LuaJIT can get near C speeds, as far as I'm aware. You can read more here: https://luajit.org/luajit.html
-
Could someone clarify Raylib for me?
I also found this gtihub repo, this one is using luaJIT a just in time lua compiler, i dont know if you have any python expirience but this one, but from what i understand luaJIT makes lua a language that can be compiled and run in your terminal, it aperently also has a comminty made package/library manager called cherry.
-
What's the state of LuaJIT these days?
openresty's LuaJIT2 has, and makes, regular releases (the last one was less than a month ago), and closely tracks development, including the extensions beyond Lua 5.1.
-
Open letter to core vim developers and vim community
There is also the openresty fork of luajit which Neovim can be built with and provides their own releases.
-
What is the benefit of writing plugins in Lua rather than any other language?
luajit.org said
-
Where to start on making a game engine
Remember, bad C++ code will certainly be slower than good code written in an interpreted language! That being said, Lua is very fast, one of the fastest scripting languages. See this thread, which talks about LuaJit.
-
Why LuaJIT's interpreter is written in assembly
https://github.com/openresty/luajit2
It has a few extras but they agree with the original luajit authors opinion that not every 5.2 feature can be made in jit.
What are some alternatives?
nodegui - A library for building cross-platform native desktop applications with Node.js and CSS 🚀. React NodeGui : https://react.nodegui.org and Vue NodeGui: https://vue.nodegui.org
LuaJIT - Mirror of the LuaJIT git repository
skia-opengl-emscripten - DEPRECATED! ~~C++ HTML/CSS UI. Supports subset of HTML/CSS. Based on chromium/cobalt.foo without JavaScript overhead. Uses SKIA 2D graphics library. Can be used to build UI for cross-platform app, game or website. Can support browser as HTML5 web framework or WebGL UI renderer.~~
pallene - Pallene Compiler
snabbdom - A virtual DOM library with focus on simplicity, modularity, powerful features and performance.
pynvim - Python client and plugin host for Nvim
fengari - 🌙 φεγγάρι - The Lua VM written in JS ES6 for Node and the browser
lua-languages - Languages that compile to Lua
wasmr - Execute WebAssembly from R using wasmer
benchmarks - Some benchmarks of different languages
lunasvg - lunasvg is a standalone SVG rendering library in C++
cobweb - COBOL to WebAssembly compiler