as3hx VS zui

Compare as3hx vs zui and see what are their differences.

as3hx

Convert AS3 sources to their Haxe equivalent (by HaxeFoundation)

zui

Immediate Mode User Interface (by armory3d)
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as3hx zui
2 4
172 312
0.0% 0.6%
0.0 1.9
over 3 years ago 12 months ago
Haxe Haxe
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

as3hx

Posts with mentions or reviews of as3hx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-09.

zui

Posts with mentions or reviews of zui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.
  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I am glad people are working on it!!

    Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha

    Someone built an immediate mode renderer on top https://github.com/armory3d/zui, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine.

    I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just how small the ecosystem around it is. I think Kha really illustrates what can be achievable if the lower levels have robust but simple APIs, just exposing the bare minimum as a standard for others to build upon.

    For the kind of project I work on (mostly 2d games), I think it would really awesome if your framework also supported low level audio, and a variety of inputs such as keyboard, mice, and gamepads. If it also had decent text rendering support it would basically be my dream library/framework.

  • Game Development Post-Unity
    3 projects | news.ycombinator.com | 13 Sep 2023
  • ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
    6 projects | news.ycombinator.com | 9 Apr 2023
    The immediate mode UI library (ZUI) that the developer built is also really good. I don’t think Kha or ZUI get enough recognition, and I find both of them extremely elegant and pleasant to use. It might also be surprising to know that besides a few files for specifying constants and enums, ZUI is a single file library with only around 2100 lines of code.

    https://github.com/armory3d/zui

  • Heaps: A free, open-source and cross-platform game engine
    9 projects | news.ycombinator.com | 9 Apr 2022
    +1 for Kha. I have been getting crazy good performance with the WebGL target. I also much prefer it’s immediate mode API, as apposed to Heaps’s display list (or scene graph). I was also able to build out a full editor with this fantastic library https://github.com/armory3d/zui

What are some alternatives?

When comparing as3hx and zui you can also consider the following projects:

hsluv - Human-friendly HSL, website and math

ax3 - AS3 to Haxe converter

openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.

armortools - 3D Content Creation Tools

Kha - Ultra-portable, high performance, open source multimedia framework.

nixos-configuration - Nix(OS) system and user configurations

ldtk - Modern, lightweight and efficient 2D level editor

flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL

Adobe-Runtime-Support - Report, track and discuss issues in Adobe AIR. Monitored by Adobe - and HARMAN - and maintained by the AIR community.