as3hx
zui
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as3hx | zui | |
---|---|---|
2 | 4 | |
172 | 312 | |
0.0% | 0.6% | |
0.0 | 1.9 | |
over 3 years ago | 12 months ago | |
Haxe | Haxe | |
MIT License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
as3hx
- Heaps: A free, open-source and cross-platform game engine
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Haxe ladies and gentlemen
Libraries like as3hx and ax3 (where I found this post's code) automate the long process of converting AS3 code to Haxe + inserting compatibility layers where they're needed. And finally, I use OpenFL + Lime to help bridge the gap between Flash APIs and JS.
zui
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3D and 2D: Testing out my cross-platform graphics engine
I am glad people are working on it!!
Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha
Someone built an immediate mode renderer on top https://github.com/armory3d/zui, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine.
I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just how small the ecosystem around it is. I think Kha really illustrates what can be achievable if the lower levels have robust but simple APIs, just exposing the bare minimum as a standard for others to build upon.
For the kind of project I work on (mostly 2d games), I think it would really awesome if your framework also supported low level audio, and a variety of inputs such as keyboard, mice, and gamepads. If it also had decent text rendering support it would basically be my dream library/framework.
- Game Development Post-Unity
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ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
The immediate mode UI library (ZUI) that the developer built is also really good. I don’t think Kha or ZUI get enough recognition, and I find both of them extremely elegant and pleasant to use. It might also be surprising to know that besides a few files for specifying constants and enums, ZUI is a single file library with only around 2100 lines of code.
https://github.com/armory3d/zui
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Heaps: A free, open-source and cross-platform game engine
+1 for Kha. I have been getting crazy good performance with the WebGL target. I also much prefer it’s immediate mode API, as apposed to Heaps’s display list (or scene graph). I was also able to build out a full editor with this fantastic library https://github.com/armory3d/zui
What are some alternatives?
hsluv - Human-friendly HSL, website and math
ax3 - AS3 to Haxe converter
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
armortools - 3D Content Creation Tools
Kha - Ultra-portable, high performance, open source multimedia framework.
nixos-configuration - Nix(OS) system and user configurations
ldtk - Modern, lightweight and efficient 2D level editor
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
Adobe-Runtime-Support - Report, track and discuss issues in Adobe AIR. Monitored by Adobe - and HARMAN - and maintained by the AIR community.