ArrayFire VS mach-examples

Compare ArrayFire vs mach-examples and see what are their differences.

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ArrayFire mach-examples
6 5
4,413 89
0.7% -
7.1 9.2
30 days ago about 2 months ago
C++ Zig
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ArrayFire

Posts with mentions or reviews of ArrayFire. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.
  • Learn WebGPU
    9 projects | news.ycombinator.com | 27 Apr 2023
    Loads of people have stated why easy GPU interfaces are difficult to create, but we solve many difficult things all the time.

    Ultimately I think CPUs are just satisfactory for the vast vast majority of workloads. Servers rarely come with any GPUs to speak of. The ecosystem around GPUs is unattractive. CPUs have SIMD instructions that can help. There are so many reasons not to use GPUs. By the time anyone seriously considers using GPUs they're, in my imagination, typically seriously starved for performance, and looking to control as much of the execution details as possible. GPU programmers don't want an automagic solution.

    So I think the demand for easy GPU interfaces is just very weak, and therefore no effort has taken off. The amount of work needed to make it as easy to use as CPUs is massive, and the only reason anyone would even attempt to take this on is to lock you in to expensive hardware (see CUDA).

    For a practical suggestion, have you taken a look at https://arrayfire.com/ ? It can run on both CUDA and OpenCL, and it has C++, Rust and Python bindings.

  • seeking C++ library for neural net inference, with cross platform GPU support
    1 project | /r/Cplusplus | 12 Sep 2022
    What about Arrayfire. https://github.com/arrayfire/arrayfire
  • [D] Deep Learning Framework for C++.
    7 projects | /r/MachineLearning | 12 Jun 2022
    Low-overhead — not our goal, but Flashlight is on par with or outperforming most other ML/DL frameworks with its ArrayFire reference tensor implementation, especially on nonstandard setups where framework overhead matters
  • [D] Neural Networks using a generic GPU framework
    2 projects | /r/MachineLearning | 4 Jan 2022
    Looking for frameworks with Julia + OpenCL I found array fire. It seems quite good, bonus points for rust bindings. I will keep looking for more, Julia completely fell off my radar.
  • Windows 11 va bloquer les bidouilles qui facilitent l'emploi d'un navigateur alternatif à Edge
    1 project | /r/france | 25 Nov 2021
  • Arrayfire progressive performance decline?
    1 project | /r/rust | 9 Jun 2021
    Your Problem may be the lazy evaluation, see this issue: https://github.com/arrayfire/arrayfire/issues/1709

mach-examples

Posts with mentions or reviews of mach-examples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.
  • Learn WebGPU
    9 projects | news.ycombinator.com | 27 Apr 2023
    Zig fits pretty naturally here too. We've got ~19 WebGPU examples[1] which use Dawn natively (no browser support yet), and we build it using Zig's build system so it 'just works' out of the box with zero fuss as long as you grab a recent Zig version[2]. No messing with cmake/ninja/depot_tools/etc.

    WASM support in Zig, Rust, and C++ is also not equal. C++ prefers Emscripten which reimplements parts of popular libraries like SDL, for me personally that feels a bit weird as I don't want my compiler implementing my libraries / changing how they behave. Rust I believe generally avoids emscripten(?), but Zig for sure lets me target WASM natively and compile C/C++ code to it using the LLVM backend and soon the custom Zig compiler backend.

    [1] https://github.com/hexops/mach-examples

    [2] https://github.com/hexops/mach#supported-zig-version

  • Mach (Zig) Adventures - Part 1
    2 projects | /r/Zig | 12 Apr 2023
    git clone --recursive https://github.com/hexops/mach-examples cd mach-examples/ zig build run-sprite2d
  • Just found out about Zig and wonder what would be the best graphics library to pair with it?
    5 projects | /r/Zig | 1 Feb 2023
    Mach core (pretty much ready for use today): a modern alternative to e.g. SDL+OpenGL which gives you just a Window+Input+GPU. We have ~16 examples including texturing, PBR, deferred rendering, etc.
  • Learning Modern 3D Graphics Programming
    9 projects | news.ycombinator.com | 28 Dec 2022
    links to the github examples are all busted: https://github.com/hexops/mach-examples/tree/main/cubemap
  • mach-examples: 15+ standalone Mach core examples (WebGPU, sysaudio, etc.)
    1 project | /r/Zig | 16 Oct 2022

What are some alternatives?

When comparing ArrayFire and mach-examples you can also consider the following projects:

Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl

webassembly-canvas - Draw canvas using WASM

Boost.Compute - A C++ GPU Computing Library for OpenCL

mach - zig game engine & graphics toolkit

VexCL - VexCL is a C++ vector expression template library for OpenCL/CUDA/OpenMP

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration

score - ossia score, an interactive sequencer for the intermedia arts

CUB - THIS REPOSITORY HAS MOVED TO github.com/nvidia/cub, WHICH IS AUTOMATICALLY MIRRORED HERE.

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.