zui
thorvg
zui | thorvg | |
---|---|---|
4 | 4 | |
313 | 558 | |
0.6% | 11.8% | |
1.9 | 9.8 | |
about 1 year ago | 5 days ago | |
Haxe | C++ | |
zlib License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zui
-
3D and 2D: Testing out my cross-platform graphics engine
I am glad people are working on it!!
Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha
Someone built an immediate mode renderer on top https://github.com/armory3d/zui, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine.
I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just how small the ecosystem around it is. I think Kha really illustrates what can be achievable if the lower levels have robust but simple APIs, just exposing the bare minimum as a standard for others to build upon.
For the kind of project I work on (mostly 2d games), I think it would really awesome if your framework also supported low level audio, and a variety of inputs such as keyboard, mice, and gamepads. If it also had decent text rendering support it would basically be my dream library/framework.
- Game Development Post-Unity
-
ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
The immediate mode UI library (ZUI) that the developer built is also really good. I don’t think Kha or ZUI get enough recognition, and I find both of them extremely elegant and pleasant to use. It might also be surprising to know that besides a few files for specifying constants and enums, ZUI is a single file library with only around 2100 lines of code.
https://github.com/armory3d/zui
-
Heaps: A free, open-source and cross-platform game engine
+1 for Kha. I have been getting crazy good performance with the WebGL target. I also much prefer it’s immediate mode API, as apposed to Heaps’s display list (or scene graph). I was also able to build out a full editor with this fantastic library https://github.com/armory3d/zui
thorvg
- 3D and 2D: Testing out my cross-platform graphics engine
-
WebKit Switching to Skia for 2D Graphics Rendering
Please have a look at this one: https://github.com/thorvg/thorvg.
-
Coat of Arms Generator for my game Vagabond
What took the most time was to find a way to draw everything at runtime in C++. I tried a lot of libraries but finally I chose ThorVG which offers features similar to SVG.
-
Inkscape 1.1.1 Is Released
Was amazing contributing as an open source contributor to the Samsung team at https://github.com/Samsung/thorvg and https://github.com/Samsung/rlottie.
`rlottie` is used in Discord and telegram for animated stickers and `thorvg` is the work-in-progress next generation animated vector / static vectors technology.
Hope that animated vectors is important to more people.
What are some alternatives?
as3hx - Convert AS3 sources to their Haxe equivalent
Skity - A light weight 2D Vector Graphic renderer library writing in c++ for OpenGL3.3+ / OpenGLES3.0+ / Vulkan 1.1+/ WebGL2 with WASM
ax3 - AS3 to Haxe converter
lunasvg - lunasvg is a standalone SVG rendering library in C++
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
rlottie - A platform independent standalone library that plays Lottie Animation.
armortools - 3D Content Creation Tools
flo_draw - 2D rendering libraries for Rust and FlowBetween
nixos-configuration - Nix(OS) system and user configurations
AirSane - Publish SANE scanners to MacOS, Android, and Windows via Apple AirScan.
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
inkscape